godot/scene
Markus Sauermann 543fdc1490 Fix passive mouse hovering for physics
Currently mouse hovering doesn't update the state, when collision objects
or the camera move.
This PR fixes this problem by taking the mouse position from the viewport
and not from a nonexistent previous event.

Since previous events could potentially be a long time ago, their
modifier-key state might be outdated. This PR fetches the current
status of modifier-keys from `Input`.

These changes allow the removal of some class-variables and making
additional simplifications.
2023-06-09 12:51:10 +02:00
..
2d Internally rename parent to collision_object in CollisionShape(2D/3D) 2023-06-07 12:02:27 -05:00
3d Internally rename parent to collision_object in CollisionShape(2D/3D) 2023-06-07 12:02:27 -05:00
animation Single Compilation Unit build. 2023-06-06 15:36:51 +01:00
audio
debugger
gui Merge pull request #75746 from ajreckof/order_autocomplete 2023-06-08 18:14:31 +02:00
main Fix passive mouse hovering for physics 2023-06-09 12:51:10 +02:00
resources Fix parameters passing to add_triangle_fan method. 2023-06-08 17:45:26 +02:00
theme
property_utils.cpp
property_utils.h
register_scene_types.cpp
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub