godot/core
reduz 542e6e8ca6 Implement Extension Loader
* Extensions are now scanned and loaded on demand.
* Extensions found are cached into a file that is used to load them (which is also exported).
* Editor will ask to restart when an extension requires core functionality.
* Editor will attempt to load extensions always before importing or loading scenes. This ensures extensions can register the relevant types.
2021-08-20 16:02:24 -03:00
..
config
crypto
debugger
error
extension Implement Extension Loader 2021-08-20 16:02:24 -03:00
input
io [Net] MultiplayerReplicator with initial state. 2021-08-18 10:21:29 +01:00
math Fix winding of new convex hull implementation. 2021-08-20 14:44:56 +02:00
object Fix capsule height/radius setters with linked properties 2021-08-19 10:31:19 -07:00
os
string String: Fix default decimals truncation in num and num_real 2021-08-18 00:48:03 +02:00
templates
variant Merge pull request #51902 from vnen/variant-internal-constructor 2021-08-20 08:10:38 +02:00
core_bind.cpp Merge pull request #51627 from mhilbrunner/todo-for-neikeq 2021-08-18 20:13:50 +02:00
core_bind.h
core_builders.py
core_constants.cpp
core_constants.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h
register_core_types.cpp Implement Extension Loader 2021-08-20 16:02:24 -03:00
register_core_types.h
SCsub
typedefs.h
version.h