godot/scene/2d
2016-10-10 18:31:01 -03:00
..
animated_sprite.cpp
animated_sprite.h
area_2d.cpp Fix #6480, area duplicated param 2016-09-29 18:12:45 +02:00
area_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Center camera2D with the proper viewport size 2016-09-15 08:17:23 -03:00
camera_2d.h Added a few functions to make 2D split screen easier. 2016-09-14 15:55:14 -03:00
canvas_item.cpp 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
canvas_item.h 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
light_2d.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
light_occluder_2d.cpp
light_occluder_2d.h
navigation2d.cpp
navigation2d.h
navigation_polygon.cpp
navigation_polygon.h
node_2d.cpp Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
node_2d.h Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp
particles_2d.h
path_2d.cpp
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
physics_body_2d.h -Fixed issue in Kinematicbody2D 2016-09-01 12:03:55 -03:00
polygon_2d.cpp Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
polygon_2d.h Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-09-19 23:31:45 -07:00
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
sample_player_2d.cpp
sample_player_2d.h
screen_button.cpp
screen_button.h
SCsub
sound_player_2d.cpp
sound_player_2d.h
sprite.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
sprite.h Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
tile_map.cpp Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
tile_map.h
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp
y_sort.h