mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
85cf99f28e
* Removed entirely from RenderingServer. * Replaced by ImmediateMesh resource. * ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future. * Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4). * RootMotionView works again. * Polygon3D editor works again.
81 lines
3.2 KiB
C++
81 lines
3.2 KiB
C++
/*************************************************************************/
|
|
/* root_motion_view.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef ROOT_MOTION_VIEW_H
|
|
#define ROOT_MOTION_VIEW_H
|
|
|
|
#include "scene/3d/visual_instance_3d.h"
|
|
#include "scene/resources/immediate_mesh.h"
|
|
class RootMotionView : public VisualInstance3D {
|
|
GDCLASS(RootMotionView, VisualInstance3D);
|
|
|
|
public:
|
|
Ref<ImmediateMesh> immediate;
|
|
NodePath path;
|
|
float cell_size = 1.0;
|
|
float radius = 10.0;
|
|
bool use_in_game = false;
|
|
Color color = Color(0.5, 0.5, 1.0);
|
|
bool first = true;
|
|
bool zero_y = true;
|
|
|
|
Ref<Material> immediate_material;
|
|
|
|
Transform3D accumulated;
|
|
|
|
private:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_animation_path(const NodePath &p_path);
|
|
NodePath get_animation_path() const;
|
|
|
|
void set_color(const Color &p_color);
|
|
Color get_color() const;
|
|
|
|
void set_cell_size(float p_size);
|
|
float get_cell_size() const;
|
|
|
|
void set_radius(float p_radius);
|
|
float get_radius() const;
|
|
|
|
void set_zero_y(bool p_zero_y);
|
|
bool get_zero_y() const;
|
|
|
|
virtual AABB get_aabb() const override;
|
|
virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
|
|
|
|
RootMotionView();
|
|
~RootMotionView();
|
|
};
|
|
|
|
#endif // ROOT_MOTION_VIEW_H
|