godot/modules/nativescript
Karroffel 534d62d2f4 [GDNative] new GDNative API
This adds GDNative as a separate class type.
It can be used to interface with native libraries by
using "native calls", which can be registered by modules
(and in future other GDNative libraries?).

It also reworks the currently called "GDNativeScript" into a
"NativeScript" that just makes use of the new GDNative instead
of it being the component that implements that functionality.
2017-07-24 04:23:37 +02:00
..
api_generator.cpp [GDNative] new GDNative API 2017-07-24 04:23:37 +02:00
api_generator.h [GDNative] new GDNative API 2017-07-24 04:23:37 +02:00
config.py [GDNative] new GDNative API 2017-07-24 04:23:37 +02:00
godot_nativescript.cpp [GDNative] new GDNative API 2017-07-24 04:23:37 +02:00
godot_nativescript.h [GDNative] new GDNative API 2017-07-24 04:23:37 +02:00
nativescript.cpp [GDNative] new GDNative API 2017-07-24 04:23:37 +02:00
nativescript.h [GDNative] new GDNative API 2017-07-24 04:23:37 +02:00
register_types.cpp [GDNative] new GDNative API 2017-07-24 04:23:37 +02:00
register_types.h [GDNative] new GDNative API 2017-07-24 04:23:37 +02:00
SCsub [GDNative] new GDNative API 2017-07-24 04:23:37 +02:00