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Karroffel 534d62d2f4 [GDNative] new GDNative API
This adds GDNative as a separate class type.
It can be used to interface with native libraries by
using "native calls", which can be registered by modules
(and in future other GDNative libraries?).

It also reworks the currently called "GDNativeScript" into a
"NativeScript" that just makes use of the new GDNative instead
of it being the component that implements that functionality.
2017-07-24 04:23:37 +02:00
core Requesting for dictionary keys also respects insertion order, closes #9161 2017-07-23 12:24:03 -03:00
doc Merge pull request #9772 from Noshyaar/pr-classxml 2017-07-23 13:13:29 +02:00
drivers Merge pull request #9765 from Noshyaar/pr-clang 2017-07-23 13:16:48 +02:00
editor small grammar fix 2017-07-23 18:55:08 -03:00
main Script languges are uninitialized properly now. 2017-07-22 16:11:56 -03:00
misc
modules [GDNative] new GDNative API 2017-07-24 04:23:37 +02:00
platform Fix Right-Click (Ctrl-Click) on OS X 2017-07-23 12:45:59 -03:00
scene -Ability to set default import presets for type 2017-07-23 18:50:25 -03:00
servers Merge pull request #9765 from Noshyaar/pr-clang 2017-07-23 13:16:48 +02:00
thirdparty zstd: Update to upstream version 1.3.0 2017-07-22 18:46:05 -03:00
.clang-format
.editorconfig
.gitattributes
.gitignore
.travis.yml make use of 2 cores in Travis CI 2017-07-21 01:01:44 +02:00
AUTHORS.md
CONTRIBUTING.md
COPYRIGHT.txt Bring back the UWP exporter 2017-07-12 16:31:48 -03:00
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py
README.md Changed badge to use HTTPS 2017-07-14 16:10:55 -04:00
SConstruct Fix building HTML5 when cmd.exe is set up for MSVC 2017-07-22 15:57:40 +02:00
version.py

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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