godot/modules/mono
2021-11-15 08:49:37 +01:00
..
build_scripts Use maximum zlib compression when generating editor translation headers 2021-10-29 19:07:48 +02:00
doc_classes Enable mono editor build in CI 2021-11-09 11:02:04 +01:00
editor clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 15:57:41 +02:00
glue fix pingpong in math 2021-11-10 14:31:56 +09:00
icons
mono_gd Move Mono unhandled exception setting to be located within a subsection 2021-11-10 17:31:54 +01:00
utils Fix mono build after invalid rename of KEY_READ 2021-11-15 08:49:37 +01:00
__init__.py
.editorconfig Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
.gitignore
class_db_api_json.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
class_db_api_json.h
config.py Add support for the RISC-V architecture 2021-10-22 12:51:10 -05:00
csharp_script.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
csharp_script.h Keep order for C# exported members 2021-10-22 19:25:01 +02:00
Directory.Build.props
godotsharp_defs.h
godotsharp_dirs.cpp Provide a getter for the project data directory. 2021-09-15 12:52:03 -07:00
godotsharp_dirs.h
managed_callable.cpp
managed_callable.h
mono_gc_handle.cpp
mono_gc_handle.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
register_types.cpp Namespaces instead of underscore prefix for binds 2021-08-17 16:10:09 +02:00
register_types.h
SCsub SCons: Fix missing mono .gen.cpp sources after #53860 2021-10-16 15:53:14 +02:00
SdkPackageVersions.props
signal_awaiter_utils.cpp
signal_awaiter_utils.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00