.. |
arvr
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
|
2020-02-25 12:55:53 +01:00 |
audio
|
Reimplement Mutex with C++'s <mutex>
|
2020-02-26 20:40:10 +01:00 |
camera
|
Texture refactor
|
2020-02-11 11:53:26 +01:00 |
physics
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
|
2020-02-25 12:55:53 +01:00 |
physics_2d
|
Reimplement Mutex with C++'s <mutex>
|
2020-02-26 20:40:10 +01:00 |
visual
|
Fix shader's step hint range for integers
|
2020-02-29 09:56:02 +03:00 |
arvr_server.cpp
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
|
2020-02-25 12:55:53 +01:00 |
arvr_server.h
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
audio_server.cpp
|
Reimplement Mutex with C++'s <mutex>
|
2020-02-26 20:40:10 +01:00 |
audio_server.h
|
Reimplement Mutex with C++'s <mutex>
|
2020-02-26 20:40:10 +01:00 |
camera_server.cpp
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
camera_server.h
|
Update copyright statements to 2020
|
2020-01-01 11:16:22 +01:00 |
navigation_2d_server.cpp
|
Added utility functions to the new NavigationServer:
|
2020-02-18 17:12:45 +01:00 |
navigation_2d_server.h
|
Added utility functions to the new NavigationServer:
|
2020-02-18 17:12:45 +01:00 |
navigation_server.cpp
|
Flushes commands just before the navigation server is destroyed
|
2020-02-26 09:42:51 +01:00 |
navigation_server.h
|
Renamed NavigationMeshInstance to NavigationRegion
|
2020-02-27 17:42:53 +01:00 |
physics_2d_server.cpp
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
|
2020-02-25 12:55:53 +01:00 |
physics_2d_server.h
|
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
|
2020-02-12 14:24:54 -03:00 |
physics_server.cpp
|
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
|
2020-02-25 12:55:53 +01:00 |
physics_server.h
|
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
|
2020-02-12 14:24:54 -03:00 |
register_server_types.cpp
|
Huge Debugger/EditorDebugger refactor.
|
2020-02-21 11:12:03 +01:00 |
register_server_types.h
|
Yay very basic 3D (only white) finally shows.
|
2020-02-11 11:59:27 +01:00 |
SCsub
|
Adding a new Camera Server implementation to Godot.
|
2019-06-15 21:30:32 +10:00 |
server_wrap_mt_common.h
|
Reimplement Mutex with C++'s <mutex>
|
2020-02-26 20:40:10 +01:00 |
visual_server.cpp
|
Basic fast filtering implementation
|
2020-02-27 22:30:34 -08:00 |
visual_server.h
|
Fix MIMPAMPS typos in constants throughout the engine
|
2020-02-20 01:31:43 +02:00 |