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bind
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Merge pull request #10319 from neikeq/pr-engine-editor-hint
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2017-08-20 12:55:46 -03:00 |
helper
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io
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-Properly check limits to objects sent (regarding to size), fixes #9034
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2017-08-18 10:59:31 -03:00 |
math
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Properly manage drawing of primitives when they lack an area, fixes #8930
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2017-08-18 15:12:48 -03:00 |
os
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
allocators.h
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array.cpp
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array.h
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class_db.cpp
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Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
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2017-08-11 10:31:04 +02:00 |
class_db.h
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Use const reference where favorable
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2017-08-14 13:28:06 -04:00 |
color_names.inc
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color.cpp
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color.h
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-Added GLTF scene support (still missing animations and .glb extension)
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2017-08-02 15:43:49 -03:00 |
command_queue_mt.cpp
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command_queue_mt.h
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compressed_translation.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
compressed_translation.h
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core_string_names.cpp
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Moved member variables from constructor to initialization list
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2017-08-08 21:43:19 -04:00 |
core_string_names.h
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Moved member variables from constructor to initialization list
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2017-08-08 21:43:19 -04:00 |
dictionary.cpp
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Requesting for dictionary keys also respects insertion order, closes #9161
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2017-07-23 12:24:03 -03:00 |
dictionary.h
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dvector.cpp
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dvector.h
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engine.cpp
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Adds editor_hint to Engine class
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2017-08-19 01:03:12 +02:00 |
engine.h
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Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
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2017-08-19 17:47:27 -03:00 |
error_list.h
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error_macros.cpp
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error_macros.h
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event_queue.cpp
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event_queue.h
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func_ref.cpp
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Removes type information from vararg method binds
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2017-08-10 07:17:51 +02:00 |
func_ref.h
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global_constants.cpp
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Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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2017-08-06 16:26:07 +03:00 |
global_constants.h
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hash_map.h
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Moved member variables from constructor to initialization list
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2017-08-08 21:43:19 -04:00 |
hashfuncs.h
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image.cpp
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
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2017-08-17 19:51:13 -03:00 |
image.h
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input_map.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
input_map.h
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int_types.h
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list.h
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make_binders.py
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Improves method bind detection of signature types
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2017-08-10 07:17:44 +02:00 |
map.h
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message_queue.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
message_queue.h
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method_bind.cpp
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Improves method bind detection of signature types
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2017-08-10 07:17:44 +02:00 |
method_bind.h
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Added Corner Enum
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2017-08-15 19:36:34 +02:00 |
method_ptrcall.h
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Use const reference where favorable
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2017-08-14 13:28:06 -04:00 |
node_path.cpp
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renames leftover 'path_db' to node_path
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2017-08-07 20:03:58 +07:00 |
node_path.h
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renames leftover 'path_db' to node_path
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2017-08-07 20:03:58 +07:00 |
object.cpp
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Rename localization method to tr again
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2017-08-18 22:38:38 +02:00 |
object.h
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Rename localization method to tr again
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2017-08-18 22:38:38 +02:00 |
packed_data_container.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
packed_data_container.h
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pair.h
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Use const reference where favorable
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2017-08-14 13:28:06 -04:00 |
path_remap.cpp
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path_remap.h
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pool_allocator.cpp
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pool_allocator.h
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print_string.cpp
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print_string.h
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project_settings.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
project_settings.h
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
ref_ptr.cpp
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ref_ptr.h
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reference.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
reference.h
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Fixes Ref's GetTypeInfo missing with ptrcall disabled
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2017-08-20 14:28:22 +02:00 |
register_core_types.cpp
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-Properly check limits to objects sent (regarding to size), fixes #9034
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2017-08-18 10:59:31 -03:00 |
register_core_types.h
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resource.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
resource.h
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
rid.cpp
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rid.h
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ring_buffer.h
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safe_refcount.cpp
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Improve/add atomics
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2017-07-25 01:49:22 +02:00 |
safe_refcount.h
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Improve/add atomics
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2017-07-25 01:49:22 +02:00 |
script_debugger_local.cpp
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script_debugger_local.h
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script_debugger_remote.cpp
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simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
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2017-08-20 23:42:54 -03:00 |
script_debugger_remote.h
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-Properly check limits to objects sent (regarding to size), fixes #9034
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2017-08-18 10:59:31 -03:00 |
script_language.cpp
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Moved member variables from constructor to initialization list
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2017-08-08 21:43:19 -04:00 |
script_language.h
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Script languges are uninitialized properly now.
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2017-07-22 16:11:56 -03:00 |
SCsub
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
self_list.h
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set.h
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simple_type.h
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sort.h
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string_db.cpp
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string_db.h
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translation.cpp
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Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
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2017-08-11 10:31:04 +02:00 |
translation.h
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type_info.h
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Improves method bind detection of signature types
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2017-08-10 07:17:44 +02:00 |
typedefs.h
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
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2017-08-17 19:51:13 -03:00 |
ucaps.h
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undo_redo.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
undo_redo.h
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ustring.cpp
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
ustring.h
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
variant_call.cpp
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Exposed Transform.interpolate_with()
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2017-08-20 00:09:45 +02:00 |
variant_construct_string.cpp
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Synchronize parameter names in definition and declaration
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2017-08-16 17:22:23 +02:00 |
variant_op.cpp
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variant_parser.cpp
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Update GDScript completion names for Pool*Arrays
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2017-07-25 12:14:40 +03:00 |
variant_parser.h
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variant.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
variant.h
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Improves method bind detection of signature types
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2017-08-10 07:17:44 +02:00 |
vector.h
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
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2017-08-17 19:51:13 -03:00 |
version.h
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vmap.h
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vset.h
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