godot/core
2017-08-20 23:42:54 -03:00
..
bind Merge pull request #10319 from neikeq/pr-engine-editor-hint 2017-08-20 12:55:46 -03:00
helper
io -Properly check limits to objects sent (regarding to size), fixes #9034 2017-08-18 10:59:31 -03:00
math Properly manage drawing of primitives when they lack an area, fixes #8930 2017-08-18 15:12:48 -03:00
os Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
allocators.h
array.cpp
array.h
class_db.cpp Merge pull request #9987 from Rubonnek/move-members-to-initilization-list 2017-08-11 10:31:04 +02:00
class_db.h Use const reference where favorable 2017-08-14 13:28:06 -04:00
color_names.inc
color.cpp
color.h -Added GLTF scene support (still missing animations and .glb extension) 2017-08-02 15:43:49 -03:00
command_queue_mt.cpp
command_queue_mt.h
compressed_translation.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
compressed_translation.h
core_string_names.cpp Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
core_string_names.h Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
dictionary.cpp Requesting for dictionary keys also respects insertion order, closes #9161 2017-07-23 12:24:03 -03:00
dictionary.h
dvector.cpp
dvector.h
engine.cpp Adds editor_hint to Engine class 2017-08-19 01:03:12 +02:00
engine.h Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" 2017-08-19 17:47:27 -03:00
error_list.h
error_macros.cpp
error_macros.h
event_queue.cpp
event_queue.h
func_ref.cpp Removes type information from vararg method binds 2017-08-10 07:17:51 +02:00
func_ref.h
global_constants.cpp Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER 2017-08-06 16:26:07 +03:00
global_constants.h
hash_map.h Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
hashfuncs.h
image.cpp Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
image.h
input_map.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
input_map.h
int_types.h
list.h
make_binders.py Improves method bind detection of signature types 2017-08-10 07:17:44 +02:00
map.h
message_queue.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
message_queue.h
method_bind.cpp Improves method bind detection of signature types 2017-08-10 07:17:44 +02:00
method_bind.h Added Corner Enum 2017-08-15 19:36:34 +02:00
method_ptrcall.h Use const reference where favorable 2017-08-14 13:28:06 -04:00
node_path.cpp renames leftover 'path_db' to node_path 2017-08-07 20:03:58 +07:00
node_path.h renames leftover 'path_db' to node_path 2017-08-07 20:03:58 +07:00
object.cpp Rename localization method to tr again 2017-08-18 22:38:38 +02:00
object.h Rename localization method to tr again 2017-08-18 22:38:38 +02:00
packed_data_container.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
packed_data_container.h
pair.h Use const reference where favorable 2017-08-14 13:28:06 -04:00
path_remap.cpp
path_remap.h
pool_allocator.cpp
pool_allocator.h
print_string.cpp
print_string.h
project_settings.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
project_settings.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
ref_ptr.cpp
ref_ptr.h
reference.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
reference.h Fixes Ref's GetTypeInfo missing with ptrcall disabled 2017-08-20 14:28:22 +02:00
register_core_types.cpp -Properly check limits to objects sent (regarding to size), fixes #9034 2017-08-18 10:59:31 -03:00
register_core_types.h
resource.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
resource.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
rid.cpp
rid.h
ring_buffer.h
safe_refcount.cpp Improve/add atomics 2017-07-25 01:49:22 +02:00
safe_refcount.h Improve/add atomics 2017-07-25 01:49:22 +02:00
script_debugger_local.cpp
script_debugger_local.h
script_debugger_remote.cpp simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459 2017-08-20 23:42:54 -03:00
script_debugger_remote.h -Properly check limits to objects sent (regarding to size), fixes #9034 2017-08-18 10:59:31 -03:00
script_language.cpp Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
script_language.h Script languges are uninitialized properly now. 2017-07-22 16:11:56 -03:00
SCsub -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
self_list.h
set.h
simple_type.h
sort.h
string_db.cpp
string_db.h
translation.cpp Merge pull request #9987 from Rubonnek/move-members-to-initilization-list 2017-08-11 10:31:04 +02:00
translation.h
type_info.h Improves method bind detection of signature types 2017-08-10 07:17:44 +02:00
typedefs.h Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
ucaps.h
undo_redo.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
undo_redo.h
ustring.cpp Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
ustring.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
variant_call.cpp Exposed Transform.interpolate_with() 2017-08-20 00:09:45 +02:00
variant_construct_string.cpp Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
variant_op.cpp
variant_parser.cpp Update GDScript completion names for Pool*Arrays 2017-07-25 12:14:40 +03:00
variant_parser.h
variant.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
variant.h Improves method bind detection of signature types 2017-08-10 07:17:44 +02:00
vector.h Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
version.h
vmap.h
vset.h