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Dmitry Koteroff 5302fd125b Added third argument for String.split() function (see issue #14349)
Remove negative limit, leave only positive and make it reflect behaviour like in Python
Also limit renamed to maxsplit to match Python one.
Also docs updated.

Fix indent
2017-12-15 21:51:13 +03:00
core Added third argument for String.split() function (see issue #14349) 2017-12-15 21:51:13 +03:00
doc Added third argument for String.split() function (see issue #14349) 2017-12-15 21:51:13 +03:00
drivers Drop unused OS_Unix::has_data and related logic 2017-12-10 17:05:24 +01:00
editor Highlight Editor Settings categories 2017-12-11 13:13:17 +01:00
main Updated controller mappings for windows/mac/linux 2017-12-10 16:58:34 +01:00
misc Style: Apply clang-format to Java files 2017-12-10 01:16:07 +01:00
modules Merge pull request #14555 from bojidar-bg/14324-nested-ternary 2017-12-12 00:14:36 +01:00
platform Merge pull request #14565 from bruvzg/mingw-specific-binutils 2017-12-12 00:15:26 +01:00
scene Fix Index p_current=0 error at starting editor 2017-12-11 20:46:33 +09:00
servers Implemented physics linear and angular lock 2017-12-10 17:21:14 +01:00
thirdparty Update libwebp to 0.6.1 2017-12-12 02:55:47 +09:00
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methods.py disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
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SConstruct Import thekla_atlas 2017-12-08 15:47:15 +01:00
version.py Bump version to 3.0-beta a.k.a. *feature freeze* 2017-11-20 23:53:31 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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