godot/servers/rendering/renderer_rd/forward_mobile
Rémi Verschelde 590628feda
Merge pull request #86516 from jsjtxietian/fix-camera-direction
Fix incorrect `CAMERA_DIRECTION_WORLD` calculation
2024-07-18 10:45:20 +02:00
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render_forward_mobile.cpp Use a spec constant to control whether the MultiMesh branch is used in the vertex shader. 2024-07-12 15:44:06 -07:00
render_forward_mobile.h Use a spec constant to control whether the MultiMesh branch is used in the vertex shader. 2024-07-12 15:44:06 -07:00
scene_shader_forward_mobile.cpp Merge pull request #86516 from jsjtxietian/fix-camera-direction 2024-07-18 10:45:20 +02:00
scene_shader_forward_mobile.h Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00
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