godot/servers/rendering
2024-08-08 16:19:31 +02:00
..
dummy Fix LightmapGI causes crash when using --headless 2024-08-07 11:38:05 +02:00
environment
renderer_rd Fix for multimesh motion vector corruption by resetting motion vector state and filling both halves of buffer 2024-08-08 16:19:31 +02:00
storage
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h
rendering_device_driver.cpp
rendering_device_driver.h
rendering_device_graph.cpp
rendering_device_graph.h
rendering_device.compat.inc
rendering_device.cpp RenderingDevice: Use the correct amount of layers for Cubemaps for boundary checks 2024-07-24 20:26:46 +02:00
rendering_device.h
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp
rendering_server_default.h
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Emit normal_roughness compatibility code in custom functions 2024-07-26 10:45:36 -07:00
shader_compiler.h
shader_language.cpp Restrict sampler hint validation to only screen texture hints 2024-07-28 22:31:57 -07:00
shader_language.h Restrict sampler hint validation to only screen texture hints 2024-07-28 22:31:57 -07:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
shader_types.h
shader_warnings.cpp
shader_warnings.h