godot/modules/visual_script
Raul Santos 329818f20b
Support explicit values in flag properties, add C# flags support
- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS`
that works the same way it does for enums.
- Fix enums and flags in VisualScriptEditor (it wasn't considering the
explicit value).
- Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead
of `PROPERTY_HINT_ENUM`.
2022-06-03 05:19:01 +02:00
..
doc_classes Rename theme properties to include underscores 2022-04-23 11:16:18 -05:00
editor Support explicit values in flag properties, add C# flags support 2022-06-03 05:19:01 +02:00
icons Update icons and color conversion rules to simplify the palette 2022-01-29 01:03:39 +03:00
config.py
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Refactor module initialization 2022-05-04 17:34:51 +02:00
SCsub
visual_script_builtin_funcs.cpp Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
visual_script_builtin_funcs.h Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
visual_script_expression.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
visual_script_expression.h
visual_script_flow_control.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
visual_script_flow_control.h
visual_script_func_nodes.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
visual_script_func_nodes.h
visual_script_nodes.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
visual_script_nodes.h
visual_script_yield_nodes.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
visual_script_yield_nodes.h
visual_script.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
visual_script.h Add a new HashSet template 2022-05-20 22:40:38 +02:00