mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
79 lines
3.1 KiB
C++
79 lines
3.1 KiB
C++
/*************************************************************************/
|
|
/* script_iterator.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SCRIPT_ITERATOR_H
|
|
#define SCRIPT_ITERATOR_H
|
|
|
|
#ifdef GDEXTENSION
|
|
|
|
// Headers for building as GDExtension plug-in.
|
|
#include <godot_cpp/godot.hpp>
|
|
#include <godot_cpp/templates/vector.hpp>
|
|
#include <godot_cpp/variant/string.hpp>
|
|
|
|
using namespace godot;
|
|
|
|
#else
|
|
|
|
// Headers for building as built-in module.
|
|
#include "core/string/ustring.h"
|
|
#include "core/templates/vector.h"
|
|
|
|
#endif
|
|
|
|
#include <unicode/uchar.h>
|
|
#include <unicode/uloc.h>
|
|
#include <unicode/uscript.h>
|
|
#include <unicode/ustring.h>
|
|
#include <unicode/utypes.h>
|
|
|
|
#include <hb-icu.h>
|
|
#include <hb.h>
|
|
|
|
class ScriptIterator {
|
|
static const int PAREN_STACK_DEPTH = 128;
|
|
|
|
public:
|
|
struct ScriptRange {
|
|
int start = 0;
|
|
int end = 0;
|
|
hb_script_t script = HB_SCRIPT_COMMON;
|
|
};
|
|
Vector<ScriptRange> script_ranges;
|
|
|
|
private:
|
|
static bool same_script(int32_t p_script_one, int32_t p_script_two);
|
|
|
|
public:
|
|
ScriptIterator(const String &p_string, int p_start, int p_length);
|
|
};
|
|
|
|
#endif //SCRIPT_ITERATOR_H
|