Go to file
2023-07-09 19:53:15 +03:00
.github
core Merge pull request #79202 from MewPurPur/fix-pad-zeros-error 2023-07-08 18:23:53 +02:00
doc [RTL] Add pop_all, push_context and pop_context methods, and use it for print_rich to avoid unclosed tags. 2023-07-09 19:53:15 +03:00
drivers Merge pull request #79143 from clayjohn/wayland-menu 2023-07-09 12:24:07 +02:00
editor [RTL] Add pop_all, push_context and pop_context methods, and use it for print_rich to avoid unclosed tags. 2023-07-09 19:53:15 +03:00
main [macOS/iOS] Set MoltenVK logging level based on --verbose flag. 2023-07-05 15:40:33 +03:00
misc Bump version to 4.2-dev 2023-07-05 22:07:03 +02:00
modules Merge pull request #79173 from RedworkDE/net-commandline-exporting 2023-07-08 18:23:06 +02:00
platform Merge pull request #79105 from akien-mga/linux-libsquish-lacks-pkgconfig 2023-07-08 18:22:18 +02:00
scene [RTL] Add pop_all, push_context and pop_context methods, and use it for print_rich to avoid unclosed tags. 2023-07-09 19:53:15 +03:00
servers Merge pull request #78839 from lewiji/normal_roughness_mobile_fix 2023-07-08 18:19:49 +02:00
tests Fix erroneous pad_zeros warning 2023-07-08 16:16:01 +03:00
thirdparty Revert "Update RVO2 to git 2022.09" 2023-06-29 12:50:49 +02:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
CHANGELOG.md Add Godot 4.1 changelog 2023-07-05 14:41:37 +02:00
CONTRIBUTING.md
COPYRIGHT.txt Revert "Update RVO2 to git 2022.09" 2023-06-29 12:50:49 +02:00
DONORS.md Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
gles3_builders.py
glsl_builders.py
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py
platform_methods.py
README.md
SConstruct Linux: Allow unbundling brotli to use system library 2023-07-06 15:26:38 +02:00
scu_builders.py
version.py Bump version to 4.2-dev 2023-07-05 22:07:03 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs