godot/editor/import
reduz 51d8e32c93 Implement shadow meshes
-When importing, a vertex-only version of the mesh is created.
-This version is used when rendering shadows, and improves performance by reducing bandwidth
-It's automatic, but can optionally be used by users, in case they want to make special versions of geometry for shadow casting.
2021-01-25 15:03:15 -03:00
..
atlas_import_failed.xpm Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
collada.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collada.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_import_collada.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_import_collada.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_import_plugin.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_import_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_bitmask.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_bitmask.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_csv_translation.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_csv_translation.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_csv.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_csv.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_image.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_image.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_layered_texture.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_layered_texture.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_obj.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_obj.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_scene.cpp Implement shadow meshes 2021-01-25 15:03:15 -03:00
resource_importer_scene.h Implement shadow meshes 2021-01-25 15:03:15 -03:00
resource_importer_shader_file.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_shader_file.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_texture_atlas.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_texture_atlas.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_texture.cpp Merge pull request #44330 from Hurakano/fixes 2021-01-04 09:43:42 +01:00
resource_importer_texture.h Typo correction 2021-01-02 02:27:12 -03:00
resource_importer_wav.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_wav.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_importer_mesh_node_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_importer_mesh_node_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_importer_mesh.cpp Implement shadow meshes 2021-01-25 15:03:15 -03:00
scene_importer_mesh.h Implement shadow meshes 2021-01-25 15:03:15 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00