godot/modules/inappstore/in_app_store.h
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00

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3.2 KiB
C++

/*************************************************************************/
/* in_app_store.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IN_APP_STORE_H
#define IN_APP_STORE_H
#include "core/object/class_db.h"
#ifdef __OBJC__
@class GodotProductsDelegate;
@class GodotTransactionsObserver;
typedef GodotProductsDelegate InAppStoreProductDelegate;
typedef GodotTransactionsObserver InAppStoreTransactionObserver;
#else
typedef void InAppStoreProductDelegate;
typedef void InAppStoreTransactionObserver;
#endif
class InAppStore : public Object {
GDCLASS(InAppStore, Object);
static InAppStore *instance;
static void _bind_methods();
List<Variant> pending_events;
InAppStoreProductDelegate *products_request_delegate;
InAppStoreTransactionObserver *transactions_observer;
public:
Error request_product_info(Dictionary p_params);
Error restore_purchases();
Error purchase(Dictionary p_params);
int get_pending_event_count();
Variant pop_pending_event();
void finish_transaction(String product_id);
void set_auto_finish_transaction(bool b);
void _post_event(Variant p_event);
void _record_purchase(String product_id);
static InAppStore *get_singleton();
InAppStore();
~InAppStore();
};
#endif