godot/editor
2020-10-15 16:11:38 +03:00
..
debugger
fileserver
icons Replace AutoKey icon with a more universally understood "record" button 2020-09-25 11:43:17 +02:00
import Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
plugins Fix visual shader node expression undo/redo for set_size and expression 2020-10-15 16:11:38 +03:00
translations i18n: Rename pt_PT to pt 2020-09-24 16:50:44 +02:00
animation_bezier_editor.cpp
animation_bezier_editor.h
animation_track_editor_plugins.cpp
animation_track_editor_plugins.h
animation_track_editor.cpp Renamed toplevel to be top_level 2020-10-01 03:17:33 -04:00
animation_track_editor.h
array_property_edit.cpp
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h
code_editor.cpp Remove breakpoints from editor settings 2020-09-10 20:35:28 +01:00
code_editor.h Add and convert editor to use CodeEdit 2020-09-10 20:35:27 +01:00
connections_dialog.cpp Show correct name of signal when editing an existing one 2020-09-15 12:20:45 +02:00
connections_dialog.h
create_dialog.cpp
create_dialog.h
dependency_editor.cpp
dependency_editor.h
dictionary_property_edit.cpp
dictionary_property_edit.h
doc_data.cpp
doc_data.h
editor_about.cpp
editor_about.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_atlas_packer.cpp
editor_atlas_packer.h
editor_audio_buses.cpp Renamed toplevel to be top_level 2020-10-01 03:17:33 -04:00
editor_audio_buses.h
editor_autoload_settings.cpp
editor_autoload_settings.h
editor_builders.py Remove unused Python local variables. 2020-09-11 11:39:15 +01:00
editor_data.cpp Check for global script class information before clearing it 2020-10-05 15:45:54 -04:00
editor_data.h
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_export.cpp iOS: Fix multiple issues with PVRTC import, disable ETC1 2020-09-23 11:22:51 +02:00
editor_export.h iOS: Fix multiple issues with PVRTC import, disable ETC1 2020-09-23 11:22:51 +02:00
editor_feature_profile.cpp
editor_feature_profile.h
editor_file_dialog.cpp Update the setting when clicking Show hidden files 2020-10-06 15:42:25 +02:00
editor_file_dialog.h
editor_file_system.cpp Rename the ".import" folder to ".godot/imported" 2020-09-28 05:23:45 -04:00
editor_file_system.h
editor_folding.cpp
editor_folding.h
editor_fonts.cpp
editor_fonts.h
editor_help_search.cpp
editor_help_search.h
editor_help.cpp
editor_help.h
editor_inspector.cpp Renamed toplevel to be top_level 2020-10-01 03:17:33 -04:00
editor_inspector.h Revert "Fix editor inspector refresh not working" 2020-09-25 15:50:05 +02:00
editor_layouts_dialog.cpp
editor_layouts_dialog.h
editor_log.cpp Improvement for the Copy button in the Output Log 2020-09-14 21:57:54 +03:00
editor_log.h
editor_node.cpp EditorNode now copies all drag and dropped files. 2020-10-14 12:40:18 +02:00
editor_node.h
editor_path.cpp
editor_path.h
editor_plugin_settings.cpp
editor_plugin_settings.h
editor_plugin.cpp Added inspector_only option to inspect_object in EditorInterface. 2020-09-23 13:56:44 -04:00
editor_plugin.h Added inspector_only option to inspect_object in EditorInterface. 2020-09-23 13:56:44 -04:00
editor_properties_array_dict.cpp
editor_properties_array_dict.h
editor_properties.cpp Ensure grid index is valid before trying to change value. 2020-10-12 08:53:09 +01:00
editor_properties.h
editor_resource_preview.cpp Fixes FileSystem tree preview icon size on HiDPI 2020-09-30 15:46:52 +08:00
editor_resource_preview.h
editor_run_native.cpp Show android device name when connected only one device 2020-10-12 21:47:00 +09:00
editor_run_native.h
editor_run_script.cpp
editor_run_script.h
editor_run.cpp
editor_run.h
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp
editor_sectioned_inspector.h
editor_settings.cpp Remove breakpoints from editor settings 2020-09-10 20:35:28 +01:00
editor_settings.h Removed unnecessary keyword, fix comment style 2020-09-29 10:30:02 +02:00
editor_spin_slider.cpp Renamed toplevel to be top_level 2020-10-01 03:17:33 -04:00
editor_spin_slider.h
editor_sub_scene.cpp
editor_sub_scene.h
editor_themes.cpp Fixes DefaultProjectIcon scaling with editor scale 2020-09-22 15:38:44 +02:00
editor_themes.h
editor_translation_parser.cpp
editor_translation_parser.h
editor_vcs_interface.cpp
editor_vcs_interface.h
export_template_manager.cpp
export_template_manager.h
filesystem_dock.cpp
filesystem_dock.h
find_in_files.cpp
find_in_files.h
groups_editor.cpp
groups_editor.h
import_dock.cpp
import_dock.h
input_map_editor.cpp
input_map_editor.h
inspector_dock.cpp
inspector_dock.h
localization_editor.cpp Refactored binding system for core types 2020-10-14 15:24:30 +02:00
localization_editor.h
multi_node_edit.cpp
multi_node_edit.h
node_3d_editor_gizmos.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
node_3d_editor_gizmos.h Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
node_dock.cpp
node_dock.h
plugin_config_dialog.cpp
plugin_config_dialog.h
pot_generator.cpp
pot_generator.h
progress_dialog.cpp
progress_dialog.h
project_export.cpp
project_export.h
project_manager.cpp Rename the ".import" folder to ".godot/imported" 2020-09-28 05:23:45 -04:00
project_manager.h
project_settings_editor.cpp
project_settings_editor.h
property_editor.cpp
property_editor.h
property_selector.cpp
property_selector.h
pvrtc_compress.cpp
pvrtc_compress.h
quick_open.cpp
quick_open.h
register_exporters.h
rename_dialog.cpp
rename_dialog.h
reparent_dialog.cpp
reparent_dialog.h
run_settings_dialog.cpp
run_settings_dialog.h
scene_tree_dock.cpp Add ability to bind an unbind arguments to Callable. 2020-10-09 19:43:22 -03:00
scene_tree_dock.h Fix changing icons' colors when switch dark and light theme 2020-09-17 09:33:19 +07:00
scene_tree_editor.cpp Merge pull request #38743 from arrowinaknee/node-config-warnings 2020-10-01 14:03:29 +02:00
scene_tree_editor.h
script_create_dialog.cpp
script_create_dialog.h
SCsub
settings_config_dialog.cpp
settings_config_dialog.h
shader_globals_editor.cpp Don't try to compare freed object to nullptr 2020-10-13 10:27:49 +02:00
shader_globals_editor.h