godot/drivers/gles3/shaders
BastiaanOlij 02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
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blend_shape.glsl
canvas_shadow.glsl
canvas.glsl
copy.glsl
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl
exposure.glsl
lens_distorted.glsl
particles.glsl
resolve.glsl
scene.glsl
screen_space_reflection.glsl
SCsub
ssao_blur.glsl
ssao_minify.glsl
ssao.glsl
subsurf_scattering.glsl
tonemap.glsl