godot/modules/navigation
PouleyKetchoupp f9176a39ce Make radius & height in CapsuleShape3D independent
Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00
..
config.py
godot_navigation_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
godot_navigation_server.h
nav_map.cpp Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
nav_map.h
nav_region.cpp
nav_region.h
nav_rid.h
nav_utils.h
navigation_mesh_editor_plugin.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
navigation_mesh_editor_plugin.h
navigation_mesh_generator.cpp Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
navigation_mesh_generator.h Improve NavigationMesh typing, parameter validation and documentation 2021-08-11 18:18:10 +08:00
register_types.cpp
register_types.h
rvo_agent.cpp
rvo_agent.h
SCsub