godot/doc/classes/GPUParticlesCollisionHeightField3D.xml
Hugo Locurcio 515676a7f5
Remove unused GPUParticlesCollisionHeightField3D.follow_camera_push_ratio property
- Rename setter/getter methods for consistency.
- Remove section in the inspector as there is now only 1 property
  within the section.
- Add performance hints to property hints.
2022-05-13 04:19:28 +02:00

40 lines
1.7 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="GPUParticlesCollisionHeightField3D" inherits="GPUParticlesCollision3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<members>
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)">
</member>
<member name="follow_camera_enabled" type="bool" setter="set_follow_camera_enabled" getter="is_follow_camera_enabled" default="false">
</member>
<member name="resolution" type="int" setter="set_resolution" getter="get_resolution" enum="GPUParticlesCollisionHeightField3D.Resolution" default="2">
</member>
<member name="update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="GPUParticlesCollisionHeightField3D.UpdateMode" default="0">
</member>
</members>
<constants>
<constant name="RESOLUTION_256" value="0" enum="Resolution">
</constant>
<constant name="RESOLUTION_512" value="1" enum="Resolution">
</constant>
<constant name="RESOLUTION_1024" value="2" enum="Resolution">
</constant>
<constant name="RESOLUTION_2048" value="3" enum="Resolution">
</constant>
<constant name="RESOLUTION_4096" value="4" enum="Resolution">
</constant>
<constant name="RESOLUTION_8192" value="5" enum="Resolution">
</constant>
<constant name="RESOLUTION_MAX" value="6" enum="Resolution">
</constant>
<constant name="UPDATE_MODE_WHEN_MOVED" value="0" enum="UpdateMode">
</constant>
<constant name="UPDATE_MODE_ALWAYS" value="1" enum="UpdateMode">
</constant>
</constants>
</class>