godot/editor/debugger/editor_debugger_inspector.cpp
Juan Linietsky 5e512b705e Support threads in the script debugger
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.

This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00

288 lines
9.6 KiB
C++

/**************************************************************************/
/* editor_debugger_inspector.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_debugger_inspector.h"
#include "core/debugger/debugger_marshalls.h"
#include "core/io/marshalls.h"
#include "editor/editor_node.h"
#include "scene/debugger/scene_debugger.h"
bool EditorDebuggerRemoteObject::_set(const StringName &p_name, const Variant &p_value) {
if (!prop_values.has(p_name) || String(p_name).begins_with("Constants/")) {
return false;
}
prop_values[p_name] = p_value;
emit_signal(SNAME("value_edited"), remote_object_id, p_name, p_value);
return true;
}
bool EditorDebuggerRemoteObject::_get(const StringName &p_name, Variant &r_ret) const {
if (!prop_values.has(p_name)) {
return false;
}
r_ret = prop_values[p_name];
return true;
}
void EditorDebuggerRemoteObject::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->clear(); // Sorry, no want category.
for (const PropertyInfo &prop : prop_list) {
if (prop.name == "script") {
// Skip the script property, it's always added by the non-virtual method.
continue;
}
p_list->push_back(prop);
}
}
String EditorDebuggerRemoteObject::get_title() {
if (remote_object_id.is_valid()) {
return vformat(TTR("Remote %s:"), String(type_name)) + " " + itos(remote_object_id);
} else {
return "<null>";
}
}
Variant EditorDebuggerRemoteObject::get_variant(const StringName &p_name) {
Variant var;
_get(p_name, var);
return var;
}
void EditorDebuggerRemoteObject::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_title"), &EditorDebuggerRemoteObject::get_title);
ClassDB::bind_method(D_METHOD("get_variant"), &EditorDebuggerRemoteObject::get_variant);
ClassDB::bind_method(D_METHOD("clear"), &EditorDebuggerRemoteObject::clear);
ClassDB::bind_method(D_METHOD("get_remote_object_id"), &EditorDebuggerRemoteObject::get_remote_object_id);
ADD_SIGNAL(MethodInfo("value_edited", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value")));
}
EditorDebuggerInspector::EditorDebuggerInspector() {
variables = memnew(EditorDebuggerRemoteObject);
}
EditorDebuggerInspector::~EditorDebuggerInspector() {
clear_cache();
memdelete(variables);
}
void EditorDebuggerInspector::_bind_methods() {
ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("object_edited", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value")));
ADD_SIGNAL(MethodInfo("object_property_updated", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property")));
}
void EditorDebuggerInspector::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_POSTINITIALIZE: {
connect("object_id_selected", callable_mp(this, &EditorDebuggerInspector::_object_selected));
} break;
case NOTIFICATION_ENTER_TREE: {
edit(variables);
} break;
}
}
void EditorDebuggerInspector::_object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value) {
emit_signal(SNAME("object_edited"), p_id, p_prop, p_value);
}
void EditorDebuggerInspector::_object_selected(ObjectID p_object) {
emit_signal(SNAME("object_selected"), p_object);
}
ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
EditorDebuggerRemoteObject *debug_obj = nullptr;
SceneDebuggerObject obj;
obj.deserialize(p_arr);
ERR_FAIL_COND_V(obj.id.is_null(), ObjectID());
if (remote_objects.has(obj.id)) {
debug_obj = remote_objects[obj.id];
} else {
debug_obj = memnew(EditorDebuggerRemoteObject);
debug_obj->remote_object_id = obj.id;
debug_obj->type_name = obj.class_name;
remote_objects[obj.id] = debug_obj;
debug_obj->connect("value_edited", callable_mp(this, &EditorDebuggerInspector::_object_edited));
}
int old_prop_size = debug_obj->prop_list.size();
debug_obj->prop_list.clear();
int new_props_added = 0;
HashSet<String> changed;
for (int i = 0; i < obj.properties.size(); i++) {
PropertyInfo &pinfo = obj.properties[i].first;
Variant &var = obj.properties[i].second;
if (pinfo.type == Variant::OBJECT) {
if (var.get_type() == Variant::STRING) {
String path = var;
if (path.contains("::")) {
// built-in resource
String base_path = path.get_slice("::", 0);
Ref<Resource> dependency = ResourceLoader::load(base_path);
if (dependency.is_valid()) {
remote_dependencies.insert(dependency);
}
}
var = ResourceLoader::load(path);
if (pinfo.hint_string == "Script") {
if (debug_obj->get_script() != var) {
debug_obj->set_script(Ref<RefCounted>());
Ref<Script> scr(var);
if (!scr.is_null()) {
ScriptInstance *scr_instance = scr->placeholder_instance_create(debug_obj);
if (scr_instance) {
debug_obj->set_script_and_instance(var, scr_instance);
}
}
}
}
}
}
//always add the property, since props may have been added or removed
debug_obj->prop_list.push_back(pinfo);
if (!debug_obj->prop_values.has(pinfo.name)) {
new_props_added++;
debug_obj->prop_values[pinfo.name] = var;
} else {
if (bool(Variant::evaluate(Variant::OP_NOT_EQUAL, debug_obj->prop_values[pinfo.name], var))) {
debug_obj->prop_values[pinfo.name] = var;
changed.insert(pinfo.name);
}
}
}
if (old_prop_size == debug_obj->prop_list.size() && new_props_added == 0) {
//only some may have changed, if so, then update those, if exist
for (const String &E : changed) {
emit_signal(SNAME("object_property_updated"), debug_obj->remote_object_id, E);
}
} else {
//full update, because props were added or removed
debug_obj->update();
}
return obj.id;
}
void EditorDebuggerInspector::clear_cache() {
for (const KeyValue<ObjectID, EditorDebuggerRemoteObject *> &E : remote_objects) {
EditorNode *editor = EditorNode::get_singleton();
if (editor->get_editor_selection_history()->get_current() == E.value->get_instance_id()) {
editor->push_item(nullptr);
}
memdelete(E.value);
}
remote_objects.clear();
remote_dependencies.clear();
}
Object *EditorDebuggerInspector::get_object(ObjectID p_id) {
if (remote_objects.has(p_id)) {
return remote_objects[p_id];
}
return nullptr;
}
void EditorDebuggerInspector::add_stack_variable(const Array &p_array) {
DebuggerMarshalls::ScriptStackVariable var;
var.deserialize(p_array);
String n = var.name;
Variant v = var.value;
PropertyHint h = PROPERTY_HINT_NONE;
String hs;
if (var.var_type == Variant::OBJECT) {
v = Object::cast_to<EncodedObjectAsID>(v)->get_object_id();
h = PROPERTY_HINT_OBJECT_ID;
hs = "Object";
}
String type;
switch (var.type) {
case 0:
type = "Locals/";
break;
case 1:
type = "Members/";
break;
case 2:
type = "Globals/";
break;
default:
type = "Unknown/";
}
PropertyInfo pinfo;
pinfo.name = type + n;
pinfo.type = v.get_type();
pinfo.hint = h;
pinfo.hint_string = hs;
variables->prop_list.push_back(pinfo);
variables->prop_values[type + n] = v;
variables->update();
edit(variables);
// To prevent constantly resizing when using filtering.
int size_x = get_size().x;
if (size_x > get_custom_minimum_size().x) {
set_custom_minimum_size(Size2(size_x, 0));
}
}
void EditorDebuggerInspector::clear_stack_variables() {
variables->clear();
variables->update();
set_custom_minimum_size(Size2(0, 0));
}
String EditorDebuggerInspector::get_stack_variable(const String &p_var) {
for (KeyValue<StringName, Variant> &E : variables->prop_values) {
String v = E.key.operator String();
if (v.get_slice("/", 1) == p_var) {
return variables->get_variant(v);
}
}
return String();
}