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Dario 5155870d64 Improve handling of motion vectors for multimesh instances.
Fixes #67287. There was a subtle error where due to how enabling motion vectors for multi-meshes was handled, only the first instance would have a valid transforms buffer and the rest would point to an invalid buffer. This change moves over the responsibility of enabling motion vectors only when changes happen to the individual 3D transforms or the entire buffer itself. It also fixes an unnecessary download of the existing buffer that'd get overwritten by the current cache if it exists. Another fix is handling the case where the buffer was not set, and enabling motion vectors would not cause the buffer to be recreated correctly.
2023-08-09 08:17:07 -03:00
.github Merge pull request #73777 from myaaaaaaaaa/enable-tsan 2023-08-04 21:28:42 +02:00
core Add get_script_instance to GDExtension 2023-08-07 23:09:24 -04:00
doc Merge pull request #80215 from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
drivers Merge pull request #80215 from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
editor Merge pull request #80215 from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
main Move navigation mesh baking to NavigationServer 2023-08-03 19:49:07 +02:00
misc Merge pull request #80392 from myaaaaaaaaa/navthreads 2023-08-08 08:26:13 +02:00
modules Merge pull request #80408 from AThousandShips/nav_fix 2023-08-08 17:01:34 +02:00
platform Merge pull request #80240 from bruvzg/x11_ext_checks 2023-08-07 14:50:47 +02:00
scene Merge pull request #80402 from timothyqiu/overrun-icon 2023-08-08 17:00:46 +02:00
servers Improve handling of motion vectors for multimesh instances. 2023-08-09 08:17:07 -03:00
tests Support shader preprocessor concatenation symbol 2023-08-08 10:56:20 +02:00
thirdparty Merge pull request #80384 from akien-mga/tinyexr-1.0.7 2023-08-08 17:00:22 +02:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
.editorconfig Add GDScript .editorconfig rules 2023-01-10 12:25:35 -05:00
.git-blame-ignore-revs Add Git blame ignore revisions file (used by GitHub's blame view) 2022-03-24 21:50:47 +01:00
.gitattributes File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
.gitignore add venv and .venv to the .gitignore 2023-05-05 18:32:20 +02:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
CHANGELOG.md Clarify return value of get_dependencies() 2023-07-11 13:28:34 +02:00
CONTRIBUTING.md Streamline and centralize bug reporting guides 2023-05-03 14:53:49 -04:00
COPYRIGHT.txt miniupnpc: Update to version 2.2.5 2023-08-07 17:51:28 +02:00
DONORS.md Update AUTHORS and DONORS list 2023-06-26 17:56:14 +02:00
gles3_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
glsl_builders.py CI: Update static checks to black 23.3.0 2023-06-19 23:33:02 +02:00
icon_outlined.png Add an outlined version of logo.png and icon.png and put it in README.md 2020-12-14 06:42:51 +01:00
icon_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
icon.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-03 14:30:06 +01:00
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
logo.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
platform_methods.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct Merge pull request #78959 from lawnjelly/scu_limit 2023-08-08 16:56:21 +02:00
scu_builders.py SCons : Add "scu_limit" argument 2023-07-02 19:30:52 +01:00
version.py Bump version to 4.2-dev 2023-07-05 22:07:03 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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