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By default, an unhandled exception will cause the application to be terminated; but the project setting `mono/unhandled_exception_policy` was added to change this behaviour. The editor is hard-coded to never terminate because of unhandled exceptions, as that would make writing editor plugins a painful task, and we cannot kill the editor because of a mistake in a thirdparty plugin. |
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.. | ||
build_scripts | ||
doc_classes | ||
editor | ||
glue | ||
mono_gd | ||
utils | ||
__init__.py | ||
class_db_api_json.cpp | ||
class_db_api_json.h | ||
config.py | ||
csharp_script.cpp | ||
csharp_script.h | ||
godotsharp_defs.h | ||
godotsharp_dirs.cpp | ||
godotsharp_dirs.h | ||
mono_gc_handle.cpp | ||
mono_gc_handle.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
signal_awaiter_utils.cpp | ||
signal_awaiter_utils.h |