godot/modules/mono
Ignacio Etcheverry 513cc78f85 Mono: Add option to keep running after unhandled exceptions
By default, an unhandled exception will cause the application to be terminated; but the project setting `mono/unhandled_exception_policy` was added to change this behaviour.
The editor is hard-coded to never terminate because of unhandled exceptions, as that would make writing editor plugins a painful task, and we cannot kill the editor because of a mistake in a thirdparty plugin.
2019-07-24 23:19:15 +02:00
..
build_scripts Some small fixes to warnings in python scripts 2019-07-11 22:26:04 +05:30
doc_classes
editor Mono: Better handling of missing/outdated API assemblies 2019-07-14 19:17:07 +02:00
glue Added count method to String 2019-07-23 18:55:54 +03:00
mono_gd Mono: Add option to keep running after unhandled exceptions 2019-07-24 23:19:15 +02:00
utils Merge pull request #30428 from neikeq/gitcheckout-b 2019-07-09 08:26:48 +02:00
__init__.py Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
class_db_api_json.cpp Fix mono module build errors for release templates 2019-07-20 15:52:26 +02:00
class_db_api_json.h Fix mono module build errors for release templates 2019-07-20 15:52:26 +02:00
config.py
csharp_script.cpp Mono: Add option to keep running after unhandled exceptions 2019-07-24 23:19:15 +02:00
csharp_script.h Mono: Fix build errors with tools=no 2019-07-08 18:07:20 +02:00
godotsharp_defs.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
godotsharp_dirs.cpp Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
godotsharp_dirs.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
mono_gc_handle.cpp
mono_gc_handle.h
register_types.cpp
register_types.h
SCsub Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
signal_awaiter_utils.cpp Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
signal_awaiter_utils.h