godot/modules/mono/glue
Raul Santos 5136366112
C#: Add missing Transform{2D,3D} and Basis constructors
- Remove `Transform3D(Quaternion, Vector3)` constructor from C#.
- Add `Transform3D(Projection)` constructor to C#.
- Add documentation to the `Transform3D(Projection)` constructor in Core.
- Add `Transform3D` constructor with only real_t params to C# that mirrors `Transform2D`.
- Expose `Basis` constructor with only real_t params in C#.
- Add `Transform2D(real_t, Vector2, real_t, Vector2)` constructor to C#.
2023-01-15 15:45:43 +01:00
..
GodotSharp C#: Add missing Transform{2D,3D} and Basis constructors 2023-01-15 15:45:43 +01:00
runtime_interop.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
runtime_interop.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00