godot/scene/gui
Juan Linietsky 33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
..
base_button.cpp Fixes BaseButton not triggering the "pressed" signal on "Button Press" Action Mode 2020-01-09 02:17:53 +02:00
base_button.h
box_container.cpp Use MOUSE_FILTER_PASS for all containers (but PanelContainer) 2020-01-13 14:49:01 +01:00
box_container.h
button.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
button.h Texture refactor 2020-02-11 11:53:26 +01:00
center_container.cpp Updates min size on CenterContainer::set_use_top_left 2020-01-14 08:35:21 +08:00
center_container.h
check_box.cpp Texture refactor 2020-02-11 11:53:26 +01:00
check_box.h
check_button.cpp Texture refactor 2020-02-11 11:53:26 +01:00
check_button.h
color_picker.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
color_picker.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
color_rect.cpp
color_rect.h
container.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
container.h
control.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
control.h Texture refactor 2020-02-11 11:53:26 +01:00
dialogs.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
dialogs.h
file_dialog.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
file_dialog.h Texture refactor 2020-02-11 11:53:26 +01:00
gradient_edit.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
gradient_edit.h
graph_edit.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
graph_edit.h
graph_node.cpp Texture refactor 2020-02-11 11:53:26 +01:00
graph_node.h Texture refactor 2020-02-11 11:53:26 +01:00
grid_container.cpp Use MOUSE_FILTER_PASS for all containers (but PanelContainer) 2020-01-13 14:49:01 +01:00
grid_container.h
item_list.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
item_list.h Texture refactor 2020-02-11 11:53:26 +01:00
label.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
label.h
line_edit.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
line_edit.h Texture refactor 2020-02-11 11:53:26 +01:00
link_button.cpp
link_button.h
margin_container.cpp
margin_container.h
menu_button.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
menu_button.h
nine_patch_rect.cpp Texture refactor 2020-02-11 11:53:26 +01:00
nine_patch_rect.h Texture refactor 2020-02-11 11:53:26 +01:00
option_button.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
option_button.h Texture refactor 2020-02-11 11:53:26 +01:00
panel_container.cpp Use MOUSE_FILTER_PASS for all containers (but PanelContainer) 2020-01-13 14:49:01 +01:00
panel_container.h
panel.cpp Use MOUSE_FILTER_PASS for all containers (but PanelContainer) 2020-01-13 14:49:01 +01:00
panel.h
popup_menu.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
popup_menu.h Texture refactor 2020-02-11 11:53:26 +01:00
popup.cpp
popup.h
progress_bar.cpp
progress_bar.h
range.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
range.h
reference_rect.cpp
reference_rect.h
rich_text_effect.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
rich_text_effect.h
rich_text_label.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
rich_text_label.h Texture refactor 2020-02-11 11:53:26 +01:00
scroll_bar.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
scroll_bar.h
scroll_container.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
scroll_container.h Fix scrollbar regression on large scales 2020-01-16 00:59:46 -03:00
SCsub
separator.cpp
separator.h
shortcut.cpp
shortcut.h
slider.cpp Texture refactor 2020-02-11 11:53:26 +01:00
slider.h
spin_box.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
spin_box.h Texture refactor 2020-02-11 11:53:26 +01:00
split_container.cpp Texture refactor 2020-02-11 11:53:26 +01:00
split_container.h
tab_container.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
tab_container.h Texture refactor 2020-02-11 11:53:26 +01:00
tabs.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
tabs.h Texture refactor 2020-02-11 11:53:26 +01:00
text_edit.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
text_edit.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
texture_button.cpp Texture refactor 2020-02-11 11:53:26 +01:00
texture_button.h Texture refactor 2020-02-11 11:53:26 +01:00
texture_progress.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
texture_progress.h Texture refactor 2020-02-11 11:53:26 +01:00
texture_rect.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
texture_rect.h Texture refactor 2020-02-11 11:53:26 +01:00
tool_button.cpp
tool_button.h
tree.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
tree.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
video_player.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
video_player.h Texture refactor 2020-02-11 11:53:26 +01:00
viewport_container.cpp basic 2D engine is more or less working with Vulkan, including editor. 2020-02-11 11:53:27 +01:00
viewport_container.h