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3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
101 lines
4.2 KiB
XML
101 lines
4.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffectChorus" inherits="AudioEffect" category="Core" version="3.1">
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<brief_description>
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Adds a chorus audio effect.
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</brief_description>
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<description>
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Adds a chorus audio effect. The effect applies a filter with voices to duplicate the audio source and manipulate it through the filter.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="dry" type="float" setter="set_dry" getter="get_dry">
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The effect's raw signal.
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</member>
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<member name="voice/1/cutoff_hz" type="float" setter="set_voice_cutoff_hz" getter="get_voice_cutoff_hz">
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The voice's cutoff frequency.
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</member>
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<member name="voice/1/delay_ms" type="float" setter="set_voice_delay_ms" getter="get_voice_delay_ms">
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The voice's signal delay.
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</member>
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<member name="voice/1/depth_ms" type="float" setter="set_voice_depth_ms" getter="get_voice_depth_ms">
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The voice filter's depth.
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</member>
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<member name="voice/1/level_db" type="float" setter="set_voice_level_db" getter="get_voice_level_db">
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The voice's volume.
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</member>
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<member name="voice/1/pan" type="float" setter="set_voice_pan" getter="get_voice_pan">
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The voice's pan level.
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</member>
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<member name="voice/1/rate_hz" type="float" setter="set_voice_rate_hz" getter="get_voice_rate_hz">
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The voice's filter rate.
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</member>
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<member name="voice/2/cutoff_hz" type="float" setter="set_voice_cutoff_hz" getter="get_voice_cutoff_hz">
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The voice's cutoff frequency.
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</member>
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<member name="voice/2/delay_ms" type="float" setter="set_voice_delay_ms" getter="get_voice_delay_ms">
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The voice's signal delay.
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</member>
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<member name="voice/2/depth_ms" type="float" setter="set_voice_depth_ms" getter="get_voice_depth_ms">
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The voice filter's depth.
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</member>
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<member name="voice/2/level_db" type="float" setter="set_voice_level_db" getter="get_voice_level_db">
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The voice's volume.
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</member>
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<member name="voice/2/pan" type="float" setter="set_voice_pan" getter="get_voice_pan">
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The voice's pan level.
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</member>
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<member name="voice/2/rate_hz" type="float" setter="set_voice_rate_hz" getter="get_voice_rate_hz">
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The voice's filter rate.
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</member>
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<member name="voice/3/cutoff_hz" type="float" setter="set_voice_cutoff_hz" getter="get_voice_cutoff_hz">
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The voice's cutoff frequency.
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</member>
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<member name="voice/3/delay_ms" type="float" setter="set_voice_delay_ms" getter="get_voice_delay_ms">
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The voice's signal delay.
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</member>
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<member name="voice/3/depth_ms" type="float" setter="set_voice_depth_ms" getter="get_voice_depth_ms">
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The voice filter's depth.
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</member>
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<member name="voice/3/level_db" type="float" setter="set_voice_level_db" getter="get_voice_level_db">
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The voice's volume.
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</member>
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<member name="voice/3/pan" type="float" setter="set_voice_pan" getter="get_voice_pan">
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The voice's pan level.
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</member>
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<member name="voice/3/rate_hz" type="float" setter="set_voice_rate_hz" getter="get_voice_rate_hz">
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The voice's filter rate.
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</member>
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<member name="voice/4/cutoff_hz" type="float" setter="set_voice_cutoff_hz" getter="get_voice_cutoff_hz">
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The voice's cutoff frequency.
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</member>
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<member name="voice/4/delay_ms" type="float" setter="set_voice_delay_ms" getter="get_voice_delay_ms">
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The voice's signal delay.
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</member>
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<member name="voice/4/depth_ms" type="float" setter="set_voice_depth_ms" getter="get_voice_depth_ms">
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The voice filter's depth.
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</member>
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<member name="voice/4/level_db" type="float" setter="set_voice_level_db" getter="get_voice_level_db">
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The voice's volume.
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</member>
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<member name="voice/4/pan" type="float" setter="set_voice_pan" getter="get_voice_pan">
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The voice's pan level.
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</member>
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<member name="voice/4/rate_hz" type="float" setter="set_voice_rate_hz" getter="get_voice_rate_hz">
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The voice's filter rate.
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</member>
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<member name="voice_count" type="int" setter="set_voice_count" getter="get_voice_count">
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The amount of voices in the effect.
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</member>
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<member name="wet" type="float" setter="set_wet" getter="get_wet">
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The effect's processed signal.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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