godot/core/io
Fabio Alessandrelli 198af06ff6 MultiplayerAPI cleanup cache when peer disconnects
We used to only cleanup path_get_cache and not path_send_cache causing
issues when a peer disconnects and then reconnects with the same ID.
2019-10-25 18:03:58 +02:00
..
compression.cpp
compression.h
config_file.cpp Added a method to erase section key in ConfigFile 2019-10-07 18:11:19 -03:00
config_file.h Added a method to erase section key in ConfigFile 2019-10-07 18:11:19 -03:00
file_access_buffered_fa.h
file_access_buffered.cpp
file_access_buffered.h
file_access_compressed.cpp
file_access_compressed.h
file_access_encrypted.cpp
file_access_encrypted.h
file_access_memory.cpp
file_access_memory.h
file_access_network.cpp
file_access_network.h
file_access_pack.cpp
file_access_pack.h
file_access_zip.cpp
file_access_zip.h
http_client.cpp
http_client.h
image_loader.cpp
image_loader.h
ip_address.cpp
ip_address.h
ip.cpp
ip.h
json.cpp
json.h
logger.cpp
logger.h
marshalls.cpp
marshalls.h
multiplayer_api.cpp MultiplayerAPI cleanup cache when peer disconnects 2019-10-25 18:03:58 +02:00
multiplayer_api.h
net_socket.cpp
net_socket.h
networked_multiplayer_peer.cpp
networked_multiplayer_peer.h
packet_peer_udp.cpp
packet_peer_udp.h
packet_peer.cpp
packet_peer.h
pck_packer.cpp
pck_packer.h
resource_format_binary.cpp
resource_format_binary.h
resource_importer.cpp
resource_importer.h
resource_loader.cpp
resource_loader.h
resource_saver.cpp
resource_saver.h
SCsub
stream_peer_ssl.cpp
stream_peer_ssl.h
stream_peer_tcp.cpp
stream_peer_tcp.h
stream_peer.cpp
stream_peer.h
tcp_server.cpp
tcp_server.h
translation_loader_po.cpp
translation_loader_po.h
xml_parser.cpp
xml_parser.h
zip_io.cpp
zip_io.h