godot/doc/classes/VisualShaderNodeVectorDecompose.xml
Rémi Verschelde 1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00

12 lines
617 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorDecompose" inherits="VisualShaderNodeVectorBase" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Decomposes a [Vector2], [Vector3] or 4D vector (represented as a [Quaternion]) into scalars within the visual shader graph.
</brief_description>
<description>
Takes a [code]vec2[/code], [code]vec3[/code] or [code]vec4[/code] and decomposes it into scalar values that can be used as separate outputs.
</description>
<tutorials>
</tutorials>
</class>