godot/doc/classes/VisualShaderNodeVec4Constant.xml
Rémi Verschelde 1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00

17 lines
723 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVec4Constant" inherits="VisualShaderNodeConstant" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A 4D vector constant to be used within the visual shader graph.
</brief_description>
<description>
A constant 4D vector, which can be used as an input node.
</description>
<tutorials>
</tutorials>
<members>
<member name="constant" type="Quaternion" setter="set_constant" getter="get_constant" default="Quaternion(0, 0, 0, 1)">
A 4D vector (represented as a [Quaternion]) constant which represents the state of this node.
</member>
</members>
</class>