mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
1c1524a651
Can't stop, won't stop, they said, huh?
59 lines
3.8 KiB
XML
59 lines
3.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="NavigationRegion2D" inherits="Node2D" is_experimental="true" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A region of the 2D navigation map.
|
|
</brief_description>
|
|
<description>
|
|
A region of the navigation map. It tells the [NavigationServer2D] what can be navigated and what cannot, based on its [NavigationPolygon] resource.
|
|
Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer2D.map_set_edge_connection_margin].
|
|
[b]Note:[/b] Overlapping two regions' navigation polygons is not enough for connecting two regions. They must share a similar edge.
|
|
The pathfinding cost of entering this region from another region can be controlled with the [member enter_cost] value.
|
|
[b]Note:[/b] This value is not added to the path cost when the start position is already inside this region.
|
|
The pathfinding cost of traveling distances inside this region can be controlled with the [member travel_cost] multiplier.
|
|
[b]Note:[/b] This node caches changes to its properties, so if you make changes to the underlying region [RID] in [NavigationServer2D], they will not be reflected in this node's properties.
|
|
</description>
|
|
<tutorials>
|
|
<link title="Using NavigationRegions">$DOCS_URL/tutorials/navigation/navigation_using_navigationregions.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="get_navigation_layer_value" qualifiers="const">
|
|
<return type="bool" />
|
|
<param index="0" name="layer_number" type="int" />
|
|
<description>
|
|
Returns whether or not the specified layer of the [member navigation_layers] bitmask is enabled, given a [param layer_number] between 1 and 32.
|
|
</description>
|
|
</method>
|
|
<method name="get_region_rid" qualifiers="const">
|
|
<return type="RID" />
|
|
<description>
|
|
Returns the [RID] of this region on the [NavigationServer2D]. Combined with [method NavigationServer2D.map_get_closest_point_owner] can be used to identify the [NavigationRegion2D] closest to a point on the merged navigation map.
|
|
</description>
|
|
</method>
|
|
<method name="set_navigation_layer_value">
|
|
<return type="void" />
|
|
<param index="0" name="layer_number" type="int" />
|
|
<param index="1" name="value" type="bool" />
|
|
<description>
|
|
Based on [param value], enables or disables the specified layer in the [member navigation_layers] bitmask, given a [param layer_number] between 1 and 32.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
|
|
Determines if the [NavigationRegion2D] is enabled or disabled.
|
|
</member>
|
|
<member name="enter_cost" type="float" setter="set_enter_cost" getter="get_enter_cost" default="0.0">
|
|
When pathfinding enters this region's navigation mesh from another regions navigation mesh the [code]enter_cost[/code] value is added to the path distance for determining the shortest path.
|
|
</member>
|
|
<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
|
|
A bitfield determining all navigation layers the region belongs to. These navigation layers can be checked upon when requesting a path with [method NavigationServer2D.map_get_path].
|
|
</member>
|
|
<member name="navigation_polygon" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon">
|
|
The [NavigationPolygon] resource to use.
|
|
</member>
|
|
<member name="travel_cost" type="float" setter="set_travel_cost" getter="get_travel_cost" default="1.0">
|
|
When pathfinding moves inside this region's navigation mesh the traveled distances are multiplied with [code]travel_cost[/code] for determining the shortest path.
|
|
</member>
|
|
</members>
|
|
</class>
|