godot/doc/classes/FileDialog.xml
Rémi Verschelde 1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="FileDialog" inherits="ConfirmationDialog" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Dialog for selecting files or directories in the filesystem.
</brief_description>
<description>
FileDialog is a preset dialog used to choose files and directories in the filesystem. It supports filter masks. The FileDialog automatically sets its window title according to the [member file_mode]. If you want to use a custom title, disable this by setting [member mode_overrides_title] to [code]false[/code].
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_filter">
<return type="void" />
<param index="0" name="filter" type="String" />
<param index="1" name="description" type="String" default="&quot;&quot;" />
<description>
Adds a comma-delimited file name [param filter] option to the [FileDialog] with an optional [param description], which restricts what files can be picked.
A [param filter] should be of the form [code]"filename.extension"[/code], where filename and extension can be [code]*[/code] to match any string. Filters starting with [code].[/code] (i.e. empty filenames) are not allowed.
For example, a [param filter] of [code]"*.png, *.jpg"[/code] and a [param description] of [code]"Images"[/code] results in filter text "Images (*.png, *.jpg)".
</description>
</method>
<method name="clear_filters">
<return type="void" />
<description>
Clear all the added filters in the dialog.
</description>
</method>
<method name="deselect_all">
<return type="void" />
<description>
Clear all currently selected items in the dialog.
</description>
</method>
<method name="get_line_edit">
<return type="LineEdit" />
<description>
Returns the LineEdit for the selected file.
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
</description>
</method>
<method name="get_vbox">
<return type="VBoxContainer" />
<description>
Returns the vertical box container of the dialog, custom controls can be added to it.
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
</description>
</method>
<method name="invalidate">
<return type="void" />
<description>
Invalidate and update the current dialog content list.
</description>
</method>
</methods>
<members>
<member name="access" type="int" setter="set_access" getter="get_access" enum="FileDialog.Access" default="0">
The file system access scope. See enum [code]Access[/code] constants.
[b]Warning:[/b] Currently, in sandboxed environments such as Web builds or sandboxed macOS apps, FileDialog cannot access the host file system. See [url=https://github.com/godotengine/godot-proposals/issues/1123]godot-proposals#1123[/url].
</member>
<member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir">
The current working directory of the file dialog.
</member>
<member name="current_file" type="String" setter="set_current_file" getter="get_current_file">
The currently selected file of the file dialog.
</member>
<member name="current_path" type="String" setter="set_current_path" getter="get_current_path">
The currently selected file path of the file dialog.
</member>
<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" overrides="AcceptDialog" default="false" />
<member name="file_mode" type="int" setter="set_file_mode" getter="get_file_mode" enum="FileDialog.FileMode" default="4">
The dialog's open or save mode, which affects the selection behavior. See [enum FileMode].
</member>
<member name="filters" type="PackedStringArray" setter="set_filters" getter="get_filters" default="PackedStringArray()">
The available file type filters. For example, this shows only [code].png[/code] and [code].gd[/code] files: [code]set_filters(PackedStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]))[/code]. Multiple file types can also be specified in a single filter. [code]"*.png, *.jpg, *.jpeg ; Supported Images"[/code] will show both PNG and JPEG files when selected.
</member>
<member name="mode_overrides_title" type="bool" setter="set_mode_overrides_title" getter="is_mode_overriding_title" default="true">
If [code]true[/code], changing the [code]Mode[/code] property will set the window title accordingly (e.g. setting mode to [constant FILE_MODE_OPEN_FILE] will change the window title to "Open a File").
</member>
<member name="root_subfolder" type="String" setter="set_root_subfolder" getter="get_root_subfolder" default="&quot;&quot;">
If non-empty, the given sub-folder will be "root" of this [FileDialog], i.e. user won't be able to go to its parent directory.
</member>
<member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files" default="false">
If [code]true[/code], the dialog will show hidden files.
</member>
<member name="title" type="String" setter="set_title" getter="get_title" overrides="Window" default="&quot;Save a File&quot;" />
</members>
<signals>
<signal name="dir_selected">
<param index="0" name="dir" type="String" />
<description>
Emitted when the user selects a directory.
</description>
</signal>
<signal name="file_selected">
<param index="0" name="path" type="String" />
<description>
Emitted when the user selects a file by double-clicking it or pressing the [b]OK[/b] button.
</description>
</signal>
<signal name="files_selected">
<param index="0" name="paths" type="PackedStringArray" />
<description>
Emitted when the user selects multiple files.
</description>
</signal>
</signals>
<constants>
<constant name="FILE_MODE_OPEN_FILE" value="0" enum="FileMode">
The dialog allows selecting one, and only one file.
</constant>
<constant name="FILE_MODE_OPEN_FILES" value="1" enum="FileMode">
The dialog allows selecting multiple files.
</constant>
<constant name="FILE_MODE_OPEN_DIR" value="2" enum="FileMode">
The dialog only allows selecting a directory, disallowing the selection of any file.
</constant>
<constant name="FILE_MODE_OPEN_ANY" value="3" enum="FileMode">
The dialog allows selecting one file or directory.
</constant>
<constant name="FILE_MODE_SAVE_FILE" value="4" enum="FileMode">
The dialog will warn when a file exists.
</constant>
<constant name="ACCESS_RESOURCES" value="0" enum="Access">
The dialog only allows accessing files under the [Resource] path ([code]res://[/code]).
</constant>
<constant name="ACCESS_USERDATA" value="1" enum="Access">
The dialog only allows accessing files under user data path ([code]user://[/code]).
</constant>
<constant name="ACCESS_FILESYSTEM" value="2" enum="Access">
The dialog allows accessing files on the whole file system.
</constant>
</constants>
<theme_items>
<theme_item name="file_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 0.25)">
The color tint for disabled files (when the [FileDialog] is used in open folder mode).
</theme_item>
<theme_item name="file_icon_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The color modulation applied to the file icon.
</theme_item>
<theme_item name="folder_icon_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The color modulation applied to the folder icon.
</theme_item>
<theme_item name="back_folder" data_type="icon" type="Texture2D">
Custom icon for the back arrow.
</theme_item>
<theme_item name="file" data_type="icon" type="Texture2D">
Custom icon for files.
</theme_item>
<theme_item name="folder" data_type="icon" type="Texture2D">
Custom icon for folders.
</theme_item>
<theme_item name="forward_folder" data_type="icon" type="Texture2D">
Custom icon for the forward arrow.
</theme_item>
<theme_item name="parent_folder" data_type="icon" type="Texture2D">
Custom icon for the parent folder arrow.
</theme_item>
<theme_item name="reload" data_type="icon" type="Texture2D">
Custom icon for the reload button.
</theme_item>
<theme_item name="toggle_hidden" data_type="icon" type="Texture2D">
Custom icon for the toggle hidden button.
</theme_item>
</theme_items>
</class>