mirror of
https://github.com/godotengine/godot.git
synced 2024-12-03 09:52:18 +08:00
1c1524a651
Can't stop, won't stop, they said, huh?
28 lines
1.2 KiB
XML
28 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ArrayOccluder3D" inherits="Occluder3D" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
3D polygon shape for use with occlusion culling in [OccluderInstance3D].
|
|
</brief_description>
|
|
<description>
|
|
[ArrayOccluder3D] stores an arbitrary 3D polygon shape that can be used by the engine's occlusion culling system. This is analogous to [ArrayMesh], but for occluders.
|
|
See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="set_arrays">
|
|
<return type="void" />
|
|
<param index="0" name="vertices" type="PackedVector3Array" />
|
|
<param index="1" name="indices" type="PackedInt32Array" />
|
|
<description>
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="indices" type="PackedInt32Array" setter="set_indices" getter="get_indices" default="PackedInt32Array()">
|
|
</member>
|
|
<member name="vertices" type="PackedVector3Array" setter="set_vertices" getter="get_vertices" default="PackedVector3Array()">
|
|
</member>
|
|
</members>
|
|
</class>
|