2
0
mirror of https://github.com/godotengine/godot.git synced 2024-12-09 10:09:20 +08:00
Go to file
Rémi Verschelde 511742eb68
Merge pull request from akien-mga/mono-warning
Mono: Display opt-out warning in editor about WIP status
2018-01-22 22:23:02 +01:00
core fixed crash with StringBuilder 2018-01-20 15:26:58 +01:00
doc More precise description for is_visible_in_tree 2018-01-22 16:22:17 +01:00
drivers Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
editor i18n: Fix typo in translation msgid 2018-01-22 09:19:09 +01:00
main Rename Fixed Fps to Physics Fps on Project Settings 2018-01-23 06:01:31 +09:00
misc
modules Merge pull request from akien-mga/mono-warning 2018-01-22 22:23:02 +01:00
platform Fix horizontal scroll for windows platform 2018-01-20 21:15:58 +01:00
scene Merge pull request from poke1024/fix15904 2018-01-22 00:02:14 +01:00
servers improves portability with some compilers 2018-01-18 19:16:34 -03:00
thirdparty Copyright: Add license info for bullet and Mozilla CA certs 2018-01-22 11:11:51 +01:00
.appveyor.yml
.clang-format
.editorconfig
.gitattributes
.gitignore
.mailmap Disable colored output and progress bar when building outside of a TTY 2018-01-13 17:56:41 +01:00
.travis.yml
AUTHORS.md
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Copyright: replace tabs by 8 spaces 2018-01-22 17:25:54 +07:00
DONORS.md
icon.png
icon.svg
ISSUE_TEMPLATE.md
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py Include .hpp files in VS scons builds. Fixed Typo. 2018-01-18 22:16:11 -06:00
README.md
SConstruct Include .hpp files in VS scons builds. Fixed Typo. 2018-01-18 22:16:11 -06:00
version.py Bump version to 3.0-rc3 2018-01-22 09:20:56 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge