godot/core
Maxim Kulkin 058604f5b8 Fix crash when saving resources with circular references
When saving resources, marking of already seen resources was
done too late, causing infinite loop traversing referenced resources
and eventual stack overflow. The change marks traversed resource
before descending to it's children, thus when this resource is
encountered again, it is already marked as seen and traversal stops.
2023-07-14 19:20:04 +02:00
..
config
crypto
debugger
error
extension
input Merge pull request #76045 from Eoin-ONeill-Yokai/steaminput-fix 2023-07-12 17:16:36 +02:00
io Fix crash when saving resources with circular references 2023-07-14 19:20:04 +02:00
math
object Merge pull request #78612 from RandomShaper/mq_flush_ref 2023-07-14 18:49:08 +02:00
os [macOS] Implement optional native file selection dialog support for sandboxed apps. 2023-07-12 22:36:24 +03:00
string Merge pull request #79017 from bruvzg/esc_fix 2023-07-14 18:49:26 +02:00
templates
variant Merge pull request #78551 from AThousandShips/call_rpc 2023-07-08 18:15:41 +02:00
core_bind.cpp [macOS] Implement optional native file selection dialog support for sandboxed apps. 2023-07-12 22:36:24 +03:00
core_bind.h [macOS] Implement optional native file selection dialog support for sandboxed apps. 2023-07-12 22:36:24 +03:00
core_builders.py
core_constants.cpp
core_constants.h
core_globals.cpp
core_globals.h
core_string_names.cpp
core_string_names.h
doc_data.cpp
doc_data.h
register_core_types.cpp
register_core_types.h
SCsub FreeType: Update to version 2.13.1 2023-07-10 12:04:02 +03:00
typedefs.h
version.h