mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
16 lines
616 B
XML
16 lines
616 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeVectorRefract" inherits="VisualShaderNode" version="4.0">
|
|
<brief_description>
|
|
Returns the [Vector3] that points in the direction of refraction. For use within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
Translated to [code]refract(I, N, eta)[/code] in the shader language, where [code]I[/code] is the incident vector, [code]N[/code] is the normal vector and [code]eta[/code] is the ratio of the indices of the refraction.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<constants>
|
|
</constants>
|
|
</class>
|