mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 09:16:35 +08:00
b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
114 lines
4.4 KiB
C++
114 lines
4.4 KiB
C++
/*************************************************************************/
|
|
/* animation_tree_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef ANIMATION_TREE_EDITOR_PLUGIN_H
|
|
#define ANIMATION_TREE_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_plugin.h"
|
|
#include "editor/property_editor.h"
|
|
#include "scene/animation/animation_tree.h"
|
|
#include "scene/gui/button.h"
|
|
#include "scene/gui/graph_edit.h"
|
|
#include "scene/gui/popup.h"
|
|
#include "scene/gui/tree.h"
|
|
|
|
class AnimationTreeNodeEditorPlugin : public VBoxContainer {
|
|
GDCLASS(AnimationTreeNodeEditorPlugin, VBoxContainer);
|
|
|
|
public:
|
|
virtual bool can_edit(const Ref<AnimationNode> &p_node) = 0;
|
|
virtual void edit(const Ref<AnimationNode> &p_node) = 0;
|
|
};
|
|
|
|
class AnimationTreeEditor : public VBoxContainer {
|
|
GDCLASS(AnimationTreeEditor, VBoxContainer);
|
|
|
|
ScrollContainer *path_edit;
|
|
HBoxContainer *path_hb;
|
|
|
|
AnimationTree *tree;
|
|
MarginContainer *editor_base;
|
|
|
|
Vector<String> button_path;
|
|
Vector<String> edited_path;
|
|
Vector<AnimationTreeNodeEditorPlugin *> editors;
|
|
|
|
void _update_path();
|
|
ObjectID current_root;
|
|
|
|
void _path_button_pressed(int p_path);
|
|
|
|
static Vector<String> get_animation_list();
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
static AnimationTreeEditor *singleton;
|
|
|
|
public:
|
|
AnimationTree *get_tree() { return tree; }
|
|
void add_plugin(AnimationTreeNodeEditorPlugin *p_editor);
|
|
void remove_plugin(AnimationTreeNodeEditorPlugin *p_editor);
|
|
|
|
String get_base_path();
|
|
|
|
bool can_edit(const Ref<AnimationNode> &p_node) const;
|
|
|
|
void edit_path(const Vector<String> &p_path);
|
|
Vector<String> get_edited_path() const;
|
|
|
|
void enter_editor(const String &p_path = "");
|
|
static AnimationTreeEditor *get_singleton() { return singleton; }
|
|
void edit(AnimationTree *p_tree);
|
|
AnimationTreeEditor();
|
|
};
|
|
|
|
class AnimationTreeEditorPlugin : public EditorPlugin {
|
|
GDCLASS(AnimationTreeEditorPlugin, EditorPlugin);
|
|
|
|
AnimationTreeEditor *anim_tree_editor;
|
|
EditorNode *editor;
|
|
Button *button;
|
|
|
|
public:
|
|
virtual String get_name() const override { return "AnimationTree"; }
|
|
bool has_main_screen() const override { return false; }
|
|
virtual void edit(Object *p_object) override;
|
|
virtual bool handles(Object *p_object) const override;
|
|
virtual void make_visible(bool p_visible) override;
|
|
|
|
AnimationTreeEditorPlugin(EditorNode *p_node);
|
|
~AnimationTreeEditorPlugin();
|
|
};
|
|
|
|
#endif // ANIMATION_TREE_EDITOR_PLUGIN_H
|