godot/scene
reduz 70f5972905 Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)

WARNING:

-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
..
2d Remove RigidBody weight property 2020-11-27 17:39:20 +00:00
3d Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
animation Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
audio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
debugger Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gui Merge pull request #43971 from volzhs/fix-tab-container 2020-11-30 09:41:30 +01:00
main Merge pull request #43828 from Chaosus/restore_line_antialiasing 2020-11-28 11:32:16 +03:00
resources Refactored Mesh internals and formats. 2020-12-02 13:07:59 -03:00
register_scene_types.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
register_scene_types.h
scene_string_names.cpp [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
scene_string_names.h [Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface. 2020-11-26 14:25:48 +02:00
SCsub