godot/drivers/gles2
Marcus Brummer 502dbc7c4a Use highp precision for gles2 shader uniforms if not explicitly set.
The use of different default precision values (highp in vertex; mediump
in fragment) for uniform variables caused the shader program to not link properly on some android
devices/emulators.
2019-05-25 14:26:08 +02:00
..
shaders Merge pull request #27898 from clayjohn/metallic_radiance 2019-05-14 07:32:01 +02:00
rasterizer_canvas_gles2.cpp Style: Apply new changes from clang-format 8.0 2019-04-09 17:09:48 +02:00
rasterizer_canvas_gles2.h Make alpha 1.0 when using texscreen, fixes #25850 2019-02-21 19:43:34 -03:00
rasterizer_gles2.cpp added MSAA to GLES backend 2019-05-02 14:24:20 -07:00
rasterizer_gles2.h Add option to have viewport render into supplied texture 2019-04-06 08:24:58 +11:00
rasterizer_scene_gles2.cpp Merge pull request #27898 from clayjohn/metallic_radiance 2019-05-14 07:32:01 +02:00
rasterizer_scene_gles2.h Merge pull request #27898 from clayjohn/metallic_radiance 2019-05-14 07:32:01 +02:00
rasterizer_storage_gles2.cpp Merge pull request #28518 from clayjohn/GLES2-MSAA 2019-05-13 17:46:11 +02:00
rasterizer_storage_gles2.h Merge pull request #28518 from clayjohn/GLES2-MSAA 2019-05-13 17:46:11 +02:00
SCsub
shader_compiler_gles2.cpp Use highp precision for gles2 shader uniforms if not explicitly set. 2019-05-25 14:26:08 +02:00
shader_compiler_gles2.h
shader_gles2.cpp Fix typo in 7bad170 2019-03-02 00:45:01 +01:00
shader_gles2.h Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class. 2019-02-27 23:49:34 -03:00