godot/platform/web
Rémi Verschelde 50161808c2
Web: Fix version check for missing scalbnf LTO workaround
The check needs to happen after we set `env["CXX"]`.
Follow-up to #81340.
2023-09-18 16:32:20 +02:00
..
api
doc_classes Add missing tutorials to documentation classes 2023-08-19 20:29:24 +02:00
export Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
js Fix JavaScript callback memory leak issue 2023-09-07 19:59:45 +07:00
.eslintrc.engine.js
.eslintrc.html.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_web.cpp Add a --audio-output-latency command-line argument 2023-08-17 14:45:17 +02:00
audio_driver_web.h
detect.py Web: Fix version check for missing scalbnf LTO workaround 2023-09-18 16:32:20 +02:00
display_server_web.cpp
display_server_web.h
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h
godot_webgl2.h
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp
os_web.cpp [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
os_web.h
package-lock.json [Web] Update npm packages 2023-07-31 21:43:59 +02:00
package.json [Web] Update npm packages 2023-07-31 21:43:59 +02:00
platform_config.h
README.md
SCsub
serve.py
web_main.cpp
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.