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MessageQueue: Change default queue size to 4096 KB
1024 KB was low enough that many users seem to hit it, which can lead to the
editor freezing.

The proper fixed as described in #35653 would be to implement a page allocator
to prevent this overflow, but as a stop-gap measure, we can increase the
default value to a more lenient 4096 KB which should be high enough for the
vast majority of use cases.

The default size can be brought down again if/when #35653 is properly fixed,
and if it's actually relevant from a memory point of view.
2020-09-24 09:05:12 +02:00
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core MessageQueue: Change default queue size to 4096 KB 2020-09-24 09:05:12 +02:00
doc Reference the BaseButton class explicitly in button class documentations 2020-09-23 23:34:28 +02:00
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editor Merge pull request #42150 from DashCell/resize_tile_shape_fixed 2020-09-23 10:51:02 +02:00
main Ignore thread models when compiling with NO_THREAD 2020-09-23 11:24:01 +02:00
misc Make canvas resize optional in HTML5. 2020-09-23 09:51:06 +02:00
modules Merge pull request #42293 from ricardoalcantara/fix_basis_csharp 2020-09-24 08:16:24 +02:00
platform Merge pull request #42178 from Faless/js/sync_fs_size_handlers 2020-09-23 10:14:22 +02:00
scene Merge pull request #42173 from nekomatata/popup-menu-click-delay 2020-09-23 09:36:00 +02:00
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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