mirror of
https://github.com/godotengine/godot.git
synced 2024-12-27 11:24:59 +08:00
8a10bb7d0d
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
1454 lines
51 KiB
C++
1454 lines
51 KiB
C++
/*************************************************************************/
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/* rasterizer_storage_gles3.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RASTERIZER_STORAGE_OPENGL_H
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#define RASTERIZER_STORAGE_OPENGL_H
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#include "drivers/gles3/rasterizer_platforms.h"
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#ifdef GLES3_BACKEND_ENABLED
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#include "core/templates/local_vector.h"
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#include "core/templates/rid_owner.h"
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#include "core/templates/self_list.h"
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#include "drivers/gles3/rasterizer_asserts.h"
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#include "servers/rendering/renderer_compositor.h"
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#include "servers/rendering/renderer_storage.h"
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#include "servers/rendering/shader_language.h"
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#include "shader_compiler_gles3.h"
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#include "shader_gles3.h"
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#include "shaders/copy.glsl.gen.h"
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#include "shaders/cubemap_filter.glsl.gen.h"
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class RasterizerCanvasGLES3;
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class RasterizerSceneGLES3;
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class RasterizerStorageGLES3 : public RendererStorage {
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friend class RasterizerGLES3;
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Thread::ID _main_thread_id = 0;
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bool _is_main_thread();
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public:
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RasterizerCanvasGLES3 *canvas;
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RasterizerSceneGLES3 *scene;
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static GLuint system_fbo;
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struct Config {
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bool shrink_textures_x2;
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bool use_fast_texture_filter;
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bool use_skeleton_software;
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int max_vertex_texture_image_units;
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int max_texture_image_units;
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int max_texture_size;
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// TODO implement wireframe in OpenGL
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// bool generate_wireframes;
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Set<String> extensions;
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bool float_texture_supported;
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bool s3tc_supported;
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bool latc_supported;
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bool rgtc_supported;
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bool bptc_supported;
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bool etc_supported;
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bool etc2_supported;
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bool pvrtc_supported;
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bool srgb_decode_supported;
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bool keep_original_textures;
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bool force_vertex_shading;
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bool use_rgba_2d_shadows;
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bool use_rgba_3d_shadows;
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bool support_32_bits_indices;
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bool support_write_depth;
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bool support_half_float_vertices;
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bool support_npot_repeat_mipmap;
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bool support_depth_texture;
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bool support_depth_cubemaps;
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bool support_shadow_cubemaps;
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bool render_to_mipmap_supported;
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GLuint depth_internalformat;
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GLuint depth_type;
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GLuint depth_buffer_internalformat;
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// in some cases the legacy render didn't orphan. We will mark these
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// so the user can switch orphaning off for them.
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bool should_orphan;
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} config;
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struct Resources {
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GLuint white_tex;
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GLuint black_tex;
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GLuint normal_tex;
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GLuint aniso_tex;
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GLuint mipmap_blur_fbo;
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GLuint mipmap_blur_color;
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GLuint radical_inverse_vdc_cache_tex;
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bool use_rgba_2d_shadows;
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GLuint quadie;
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size_t skeleton_transform_buffer_size;
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GLuint skeleton_transform_buffer;
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LocalVector<float> skeleton_transform_cpu_buffer;
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} resources;
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mutable struct Shaders {
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ShaderCompilerGLES3 compiler;
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CopyShaderGLES3 copy;
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CubemapFilterShaderGLES3 cubemap_filter;
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ShaderCompilerGLES3::IdentifierActions actions_canvas;
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ShaderCompilerGLES3::IdentifierActions actions_scene;
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ShaderCompilerGLES3::IdentifierActions actions_particles;
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} shaders;
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struct Info {
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uint64_t texture_mem;
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uint64_t vertex_mem;
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struct Render {
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uint32_t object_count;
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uint32_t draw_call_count;
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uint32_t material_switch_count;
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uint32_t surface_switch_count;
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uint32_t shader_rebind_count;
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uint32_t vertices_count;
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uint32_t _2d_item_count;
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uint32_t _2d_draw_call_count;
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void reset() {
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object_count = 0;
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draw_call_count = 0;
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material_switch_count = 0;
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surface_switch_count = 0;
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shader_rebind_count = 0;
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vertices_count = 0;
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_2d_item_count = 0;
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_2d_draw_call_count = 0;
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}
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} render, render_final, snap;
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Info() :
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texture_mem(0),
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vertex_mem(0) {
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render.reset();
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render_final.reset();
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}
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} info;
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void bind_quad_array() const;
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/////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////DATA///////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////
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/*
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struct Instantiable {
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RID self;
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SelfList<InstanceBaseDependency>::List instance_list;
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_FORCE_INLINE_ void instance_change_notify(bool p_aabb, bool p_materials) {
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SelfList<InstanceBaseDependency> *instances = instance_list.first();
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while (instances) {
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instances->self()->base_changed(p_aabb, p_materials);
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instances = instances->next();
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}
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}
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_FORCE_INLINE_ void instance_remove_deps() {
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SelfList<InstanceBaseDependency> *instances = instance_list.first();
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while (instances) {
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instances->self()->base_removed();
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instances = instances->next();
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}
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}
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Instantiable() {}
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~Instantiable() {}
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};
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struct GeometryOwner : public Instantiable {
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};
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struct Geometry : public Instantiable {
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enum Type {
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GEOMETRY_INVALID,
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GEOMETRY_SURFACE,
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GEOMETRY_IMMEDIATE,
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GEOMETRY_MULTISURFACE
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};
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Type type;
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RID material;
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uint64_t last_pass;
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uint32_t index;
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void material_changed_notify() {}
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Geometry() {
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last_pass = 0;
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index = 0;
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}
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};
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*/
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/////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////API////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////
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bool can_create_resources_async() const override;
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// TEXTURE API
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enum OpenGLTextureFlags {
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TEXTURE_FLAG_MIPMAPS = 1, /// Enable automatic mipmap generation - when available
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TEXTURE_FLAG_REPEAT = 2, /// Repeat texture (Tiling), otherwise Clamping
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TEXTURE_FLAG_FILTER = 4, /// Create texture with linear (or available) filter
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TEXTURE_FLAG_ANISOTROPIC_FILTER = 8,
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TEXTURE_FLAG_CONVERT_TO_LINEAR = 16,
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TEXTURE_FLAG_MIRRORED_REPEAT = 32, /// Repeat texture, with alternate sections mirrored
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TEXTURE_FLAG_USED_FOR_STREAMING = 2048,
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TEXTURE_FLAGS_DEFAULT = TEXTURE_FLAG_REPEAT | TEXTURE_FLAG_MIPMAPS | TEXTURE_FLAG_FILTER
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};
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struct RenderTarget;
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struct Texture {
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RID self;
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Texture *proxy;
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Set<Texture *> proxy_owners;
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String path;
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uint32_t flags;
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int width, height, depth;
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int alloc_width, alloc_height;
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Image::Format format;
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RenderingDevice::TextureType type;
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GLenum target;
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GLenum gl_format_cache;
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GLenum gl_internal_format_cache;
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GLenum gl_type_cache;
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int data_size;
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int total_data_size;
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bool ignore_mipmaps;
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bool compressed;
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bool srgb;
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int mipmaps;
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bool resize_to_po2;
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bool active;
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GLenum tex_id;
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uint16_t stored_cube_sides;
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RenderTarget *render_target;
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Vector<Ref<Image>> images;
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bool redraw_if_visible;
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RS::TextureDetectCallback detect_3d;
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void *detect_3d_ud;
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RS::TextureDetectCallback detect_srgb;
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void *detect_srgb_ud;
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RS::TextureDetectCallback detect_normal;
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void *detect_normal_ud;
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// some silly opengl shenanigans where
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// texture coords start from bottom left, means we need to draw render target textures upside down
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// to be compatible with vulkan etc.
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bool is_upside_down() const {
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if (proxy)
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return proxy->is_upside_down();
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return render_target != nullptr;
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}
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Texture() {
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create();
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}
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_ALWAYS_INLINE_ Texture *get_ptr() {
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if (proxy) {
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return proxy; //->get_ptr(); only one level of indirection, else not inlining possible.
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} else {
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return this;
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}
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}
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~Texture() {
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destroy();
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if (tex_id != 0) {
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glDeleteTextures(1, &tex_id);
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}
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}
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void copy_from(const Texture &o) {
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proxy = o.proxy;
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flags = o.flags;
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width = o.width;
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height = o.height;
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alloc_width = o.alloc_width;
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alloc_height = o.alloc_height;
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format = o.format;
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type = o.type;
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target = o.target;
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data_size = o.data_size;
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total_data_size = o.total_data_size;
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ignore_mipmaps = o.ignore_mipmaps;
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compressed = o.compressed;
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mipmaps = o.mipmaps;
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resize_to_po2 = o.resize_to_po2;
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active = o.active;
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tex_id = o.tex_id;
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stored_cube_sides = o.stored_cube_sides;
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render_target = o.render_target;
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redraw_if_visible = o.redraw_if_visible;
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detect_3d = o.detect_3d;
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detect_3d_ud = o.detect_3d_ud;
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detect_srgb = o.detect_srgb;
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detect_srgb_ud = o.detect_srgb_ud;
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detect_normal = o.detect_normal;
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detect_normal_ud = o.detect_normal_ud;
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images.clear();
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}
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void create() {
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proxy = nullptr;
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flags = 0;
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width = 0;
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height = 0;
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alloc_width = 0;
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alloc_height = 0;
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format = Image::FORMAT_L8;
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type = RenderingDevice::TEXTURE_TYPE_2D;
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target = 0;
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data_size = 0;
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total_data_size = 0;
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ignore_mipmaps = false;
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compressed = false;
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mipmaps = 0;
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resize_to_po2 = false;
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active = false;
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tex_id = 0;
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stored_cube_sides = 0;
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render_target = nullptr;
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redraw_if_visible = false;
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detect_3d = nullptr;
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detect_3d_ud = nullptr;
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detect_srgb = nullptr;
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detect_srgb_ud = nullptr;
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detect_normal = nullptr;
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detect_normal_ud = nullptr;
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}
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void destroy() {
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images.clear();
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for (Set<Texture *>::Element *E = proxy_owners.front(); E; E = E->next()) {
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E->get()->proxy = NULL;
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}
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if (proxy) {
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proxy->proxy_owners.erase(this);
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}
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}
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// texture state
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void GLSetFilter(GLenum p_target, RS::CanvasItemTextureFilter p_filter) {
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if (p_filter == state_filter)
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return;
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state_filter = p_filter;
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GLint pmin = GL_LINEAR; // param min
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GLint pmag = GL_LINEAR; // param mag
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switch (state_filter) {
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default: {
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} break;
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case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
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pmin = GL_LINEAR_MIPMAP_LINEAR;
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pmag = GL_LINEAR;
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} break;
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case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
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pmin = GL_NEAREST;
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pmag = GL_NEAREST;
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} break;
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case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
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pmin = GL_NEAREST_MIPMAP_NEAREST;
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pmag = GL_NEAREST;
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} break;
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}
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glTexParameteri(p_target, GL_TEXTURE_MIN_FILTER, pmin);
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glTexParameteri(p_target, GL_TEXTURE_MAG_FILTER, pmag);
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}
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void GLSetRepeat(RS::CanvasItemTextureRepeat p_repeat) {
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if (p_repeat == state_repeat)
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return;
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state_repeat = p_repeat;
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GLint prep = GL_CLAMP_TO_EDGE; // parameter repeat
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switch (state_repeat) {
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default: {
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} break;
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case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
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prep = GL_REPEAT;
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} break;
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case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
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prep = GL_MIRRORED_REPEAT;
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} break;
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, prep);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, prep);
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}
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private:
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RS::CanvasItemTextureFilter state_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
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RS::CanvasItemTextureRepeat state_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
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};
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mutable RID_PtrOwner<Texture> texture_owner;
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Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, uint32_t p_flags, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const;
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void _texture_set_state_from_flags(Texture *p_tex);
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// new
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RID texture_allocate() override;
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void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override;
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void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override;
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void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
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void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
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void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
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void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {}
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void texture_proxy_update(RID p_proxy, RID p_base) override {}
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void texture_2d_placeholder_initialize(RID p_texture) override;
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void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override;
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void texture_3d_placeholder_initialize(RID p_texture) override;
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Ref<Image> texture_2d_get(RID p_texture) const override;
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Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); }
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Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); }
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void texture_replace(RID p_texture, RID p_by_texture) override;
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//void texture_set_size_override(RID p_texture, int p_width, int p_height) override {}
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void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
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void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
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// old
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uint32_t texture_get_width(RID p_texture) const;
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uint32_t texture_get_height(RID p_texture) const;
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private:
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RID texture_create();
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//void texture_allocate(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingDevice::TextureType p_type, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT);
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void _texture_allocate_internal(RID p_texture, int p_width, int p_height, int p_depth_3d, Image::Format p_format, RenderingDevice::TextureType p_type, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT);
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void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
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void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer = 0);
|
|
//Ref<Image> texture_get_data(RID p_texture, int p_layer = 0) const;
|
|
void texture_set_flags(RID p_texture, uint32_t p_flags);
|
|
uint32_t texture_get_flags(RID p_texture) const;
|
|
Image::Format texture_get_format(RID p_texture) const;
|
|
RenderingDevice::TextureType texture_get_type(RID p_texture) const;
|
|
uint32_t texture_get_texid(RID p_texture) const;
|
|
uint32_t texture_get_depth(RID p_texture) const;
|
|
void texture_set_size_override(RID p_texture, int p_width, int p_height) override;
|
|
|
|
void texture_bind(RID p_texture, uint32_t p_texture_no);
|
|
|
|
void texture_set_path(RID p_texture, const String &p_path) override;
|
|
String texture_get_path(RID p_texture) const override;
|
|
|
|
void texture_set_shrink_all_x2_on_set_data(bool p_enable);
|
|
|
|
void texture_debug_usage(List<RS::TextureInfo> *r_info) override;
|
|
|
|
RID texture_create_radiance_cubemap(RID p_source, int p_resolution = -1) const;
|
|
|
|
void textures_keep_original(bool p_enable);
|
|
|
|
void texture_set_proxy(RID p_texture, RID p_proxy);
|
|
Size2 texture_size_with_proxy(RID p_texture) override;
|
|
|
|
void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
|
|
void texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata);
|
|
void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
|
|
void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override {}
|
|
|
|
void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override;
|
|
|
|
public:
|
|
RID canvas_texture_allocate() override;
|
|
void canvas_texture_initialize(RID p_rid) override;
|
|
|
|
void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
|
|
void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override;
|
|
|
|
void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
|
|
void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
|
|
|
|
/* SKY API */
|
|
// not sure if used in godot 4?
|
|
struct Sky {
|
|
RID self;
|
|
RID panorama;
|
|
GLuint radiance;
|
|
int radiance_size;
|
|
};
|
|
|
|
mutable RID_PtrOwner<Sky> sky_owner;
|
|
|
|
RID sky_create();
|
|
void sky_set_texture(RID p_sky, RID p_panorama, int p_radiance_size);
|
|
|
|
// SHADER API
|
|
|
|
struct Material;
|
|
|
|
struct Shader {
|
|
RID self;
|
|
|
|
RS::ShaderMode mode;
|
|
ShaderGLES3 *shader;
|
|
String code;
|
|
SelfList<Material>::List materials;
|
|
|
|
Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
|
|
|
|
uint32_t texture_count;
|
|
|
|
uint32_t custom_code_id;
|
|
uint32_t version;
|
|
|
|
SelfList<Shader> dirty_list;
|
|
|
|
Map<StringName, RID> default_textures;
|
|
|
|
Vector<ShaderLanguage::ShaderNode::Uniform::Hint> texture_hints;
|
|
|
|
bool valid;
|
|
|
|
String path;
|
|
|
|
uint32_t index;
|
|
uint64_t last_pass;
|
|
|
|
struct CanvasItem {
|
|
enum BlendMode {
|
|
BLEND_MODE_MIX,
|
|
BLEND_MODE_ADD,
|
|
BLEND_MODE_SUB,
|
|
BLEND_MODE_MUL,
|
|
BLEND_MODE_PMALPHA,
|
|
};
|
|
|
|
int blend_mode;
|
|
|
|
enum LightMode {
|
|
LIGHT_MODE_NORMAL,
|
|
LIGHT_MODE_UNSHADED,
|
|
LIGHT_MODE_LIGHT_ONLY
|
|
};
|
|
|
|
int light_mode;
|
|
|
|
// these flags are specifically for batching
|
|
// some of the logic is thus in rasterizer_storage.cpp
|
|
// we could alternatively set bitflags for each 'uses' and test on the fly
|
|
// defined in RasterizerStorageCommon::BatchFlags
|
|
unsigned int batch_flags;
|
|
|
|
bool uses_screen_texture;
|
|
bool uses_screen_uv;
|
|
bool uses_time;
|
|
bool uses_modulate;
|
|
bool uses_color;
|
|
bool uses_vertex;
|
|
|
|
// all these should disable item joining if used in a custom shader
|
|
bool uses_world_matrix;
|
|
bool uses_extra_matrix;
|
|
bool uses_projection_matrix;
|
|
bool uses_instance_custom;
|
|
|
|
} canvas_item;
|
|
|
|
struct Spatial {
|
|
enum BlendMode {
|
|
BLEND_MODE_MIX,
|
|
BLEND_MODE_ADD,
|
|
BLEND_MODE_SUB,
|
|
BLEND_MODE_MUL,
|
|
};
|
|
|
|
int blend_mode;
|
|
|
|
enum DepthDrawMode {
|
|
DEPTH_DRAW_OPAQUE,
|
|
DEPTH_DRAW_ALWAYS,
|
|
DEPTH_DRAW_NEVER,
|
|
DEPTH_DRAW_ALPHA_PREPASS,
|
|
};
|
|
|
|
int depth_draw_mode;
|
|
|
|
enum CullMode {
|
|
CULL_MODE_FRONT,
|
|
CULL_MODE_BACK,
|
|
CULL_MODE_DISABLED,
|
|
};
|
|
|
|
int cull_mode;
|
|
|
|
bool uses_alpha;
|
|
bool uses_alpha_scissor;
|
|
bool unshaded;
|
|
bool no_depth_test;
|
|
bool uses_vertex;
|
|
bool uses_discard;
|
|
bool uses_sss;
|
|
bool uses_screen_texture;
|
|
bool uses_depth_texture;
|
|
bool uses_time;
|
|
bool uses_tangent;
|
|
bool uses_ensure_correct_normals;
|
|
bool writes_modelview_or_projection;
|
|
bool uses_vertex_lighting;
|
|
bool uses_world_coordinates;
|
|
|
|
} spatial;
|
|
|
|
struct Particles {
|
|
} particles;
|
|
|
|
bool uses_vertex_time;
|
|
bool uses_fragment_time;
|
|
|
|
Shader() :
|
|
dirty_list(this) {
|
|
shader = NULL;
|
|
valid = false;
|
|
custom_code_id = 0;
|
|
version = 1;
|
|
last_pass = 0;
|
|
}
|
|
};
|
|
|
|
mutable RID_PtrOwner<Shader> shader_owner;
|
|
mutable SelfList<Shader>::List _shader_dirty_list;
|
|
|
|
void _shader_make_dirty(Shader *p_shader);
|
|
|
|
RID shader_allocate() override;
|
|
void shader_initialize(RID p_rid) override;
|
|
|
|
//RID shader_create() override;
|
|
|
|
void shader_set_code(RID p_shader, const String &p_code) override;
|
|
String shader_get_code(RID p_shader) const override;
|
|
void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override;
|
|
|
|
void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) override;
|
|
RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const override;
|
|
|
|
RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); };
|
|
|
|
void shader_add_custom_define(RID p_shader, const String &p_define);
|
|
void shader_get_custom_defines(RID p_shader, Vector<String> *p_defines) const;
|
|
void shader_remove_custom_define(RID p_shader, const String &p_define);
|
|
|
|
void _update_shader(Shader *p_shader) const;
|
|
void update_dirty_shaders();
|
|
|
|
// new
|
|
Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); }
|
|
|
|
// COMMON MATERIAL API
|
|
|
|
struct Material {
|
|
RID self;
|
|
Shader *shader;
|
|
Map<StringName, Variant> params;
|
|
SelfList<Material> list;
|
|
SelfList<Material> dirty_list;
|
|
Vector<Pair<StringName, RID>> textures;
|
|
float line_width;
|
|
int render_priority;
|
|
|
|
RID next_pass;
|
|
|
|
uint32_t index;
|
|
uint64_t last_pass;
|
|
|
|
// Map<Geometry *, int> geometry_owners;
|
|
// Map<InstanceBaseDependency *, int> instance_owners;
|
|
|
|
bool can_cast_shadow_cache;
|
|
bool is_animated_cache;
|
|
|
|
Material() :
|
|
list(this),
|
|
dirty_list(this) {
|
|
can_cast_shadow_cache = false;
|
|
is_animated_cache = false;
|
|
shader = NULL;
|
|
line_width = 1.0;
|
|
last_pass = 0;
|
|
render_priority = 0;
|
|
}
|
|
};
|
|
|
|
mutable SelfList<Material>::List _material_dirty_list;
|
|
void _material_make_dirty(Material *p_material) const;
|
|
|
|
// void _material_add_geometry(RID p_material, Geometry *p_geometry);
|
|
// void _material_remove_geometry(RID p_material, Geometry *p_geometry);
|
|
|
|
void _update_material(Material *p_material);
|
|
|
|
mutable RID_PtrOwner<Material> material_owner;
|
|
|
|
// new
|
|
void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
|
|
void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}
|
|
|
|
// old
|
|
RID material_allocate() override;
|
|
void material_initialize(RID p_rid) override;
|
|
|
|
//RID material_create() override;
|
|
|
|
void material_set_shader(RID p_material, RID p_shader) override;
|
|
RID material_get_shader(RID p_material) const;
|
|
|
|
void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override;
|
|
Variant material_get_param(RID p_material, const StringName &p_param) const override;
|
|
Variant material_get_param_default(RID p_material, const StringName &p_param) const;
|
|
|
|
void material_set_line_width(RID p_material, float p_width);
|
|
void material_set_next_pass(RID p_material, RID p_next_material) override;
|
|
|
|
bool material_is_animated(RID p_material) override;
|
|
bool material_casts_shadows(RID p_material) override;
|
|
bool material_uses_tangents(RID p_material);
|
|
bool material_uses_ensure_correct_normals(RID p_material);
|
|
|
|
void material_add_instance_owner(RID p_material, DependencyTracker *p_instance);
|
|
void material_remove_instance_owner(RID p_material, DependencyTracker *p_instance);
|
|
|
|
void material_set_render_priority(RID p_material, int priority) override;
|
|
|
|
void update_dirty_materials();
|
|
|
|
/* MESH API */
|
|
|
|
RID mesh_allocate() override;
|
|
void mesh_initialize(RID p_rid) override;
|
|
void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override;
|
|
bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override;
|
|
RID mesh_instance_create(RID p_base) override;
|
|
void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override;
|
|
void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override;
|
|
void mesh_instance_check_for_update(RID p_mesh_instance) override;
|
|
void update_mesh_instances() override;
|
|
void reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) override;
|
|
float reflection_probe_get_lod_threshold(RID p_probe) const override;
|
|
|
|
void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override;
|
|
|
|
int mesh_get_blend_shape_count(RID p_mesh) const override;
|
|
|
|
void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override;
|
|
RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override;
|
|
|
|
void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
|
|
void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
|
|
void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
|
|
|
|
void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override;
|
|
RID mesh_surface_get_material(RID p_mesh, int p_surface) const override;
|
|
|
|
RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override;
|
|
int mesh_get_surface_count(RID p_mesh) const override;
|
|
|
|
void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override;
|
|
AABB mesh_get_custom_aabb(RID p_mesh) const override;
|
|
|
|
AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override;
|
|
void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override;
|
|
void mesh_clear(RID p_mesh) override;
|
|
|
|
/* MULTIMESH API */
|
|
|
|
RID multimesh_allocate() override;
|
|
void multimesh_initialize(RID p_rid) override;
|
|
void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override;
|
|
int multimesh_get_instance_count(RID p_multimesh) const override;
|
|
|
|
void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override;
|
|
void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override;
|
|
void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override;
|
|
void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override;
|
|
void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override;
|
|
|
|
RID multimesh_get_mesh(RID p_multimesh) const override;
|
|
AABB multimesh_get_aabb(RID p_multimesh) const override;
|
|
|
|
Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override;
|
|
Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override;
|
|
Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override;
|
|
Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override;
|
|
void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
|
|
Vector<float> multimesh_get_buffer(RID p_multimesh) const override;
|
|
|
|
void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
|
|
int multimesh_get_visible_instances(RID p_multimesh) const override;
|
|
|
|
/* SKELETON API */
|
|
|
|
RID skeleton_allocate() override;
|
|
void skeleton_initialize(RID p_rid) override;
|
|
void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override;
|
|
void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override;
|
|
int skeleton_get_bone_count(RID p_skeleton) const override;
|
|
void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override;
|
|
Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override;
|
|
void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override;
|
|
Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override;
|
|
|
|
/* Light API */
|
|
|
|
RID directional_light_allocate() override;
|
|
void directional_light_initialize(RID p_rid) override;
|
|
RID omni_light_allocate() override;
|
|
void omni_light_initialize(RID p_rid) override;
|
|
RID spot_light_allocate() override;
|
|
void spot_light_initialize(RID p_rid) override;
|
|
RID reflection_probe_allocate() override;
|
|
void reflection_probe_initialize(RID p_rid) override;
|
|
|
|
void light_set_color(RID p_light, const Color &p_color) override;
|
|
void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override;
|
|
void light_set_shadow(RID p_light, bool p_enabled) override;
|
|
void light_set_shadow_color(RID p_light, const Color &p_color) override;
|
|
void light_set_projector(RID p_light, RID p_texture) override;
|
|
void light_set_negative(RID p_light, bool p_enable) override;
|
|
void light_set_cull_mask(RID p_light, uint32_t p_mask) override;
|
|
void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override;
|
|
void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override;
|
|
void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override;
|
|
|
|
void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override;
|
|
|
|
void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override;
|
|
void light_directional_set_blend_splits(RID p_light, bool p_enable) override;
|
|
bool light_directional_get_blend_splits(RID p_light) const override;
|
|
void light_directional_set_sky_only(RID p_light, bool p_sky_only) override;
|
|
bool light_directional_is_sky_only(RID p_light) const override;
|
|
|
|
RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override;
|
|
RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override;
|
|
|
|
bool light_has_shadow(RID p_light) const override;
|
|
bool light_has_projector(RID p_light) const override;
|
|
|
|
RS::LightType light_get_type(RID p_light) const override;
|
|
AABB light_get_aabb(RID p_light) const override;
|
|
float light_get_param(RID p_light, RS::LightParam p_param) override;
|
|
Color light_get_color(RID p_light) override;
|
|
RS::LightBakeMode light_get_bake_mode(RID p_light) override;
|
|
uint32_t light_get_max_sdfgi_cascade(RID p_light) override;
|
|
uint64_t light_get_version(RID p_light) const override;
|
|
|
|
/* PROBE API */
|
|
|
|
void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override;
|
|
void reflection_probe_set_intensity(RID p_probe, float p_intensity) override;
|
|
void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override;
|
|
void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override;
|
|
void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override;
|
|
void reflection_probe_set_max_distance(RID p_probe, float p_distance) override;
|
|
void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override;
|
|
void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override;
|
|
void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override;
|
|
void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override;
|
|
void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override;
|
|
void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override;
|
|
void reflection_probe_set_resolution(RID p_probe, int p_resolution) override;
|
|
|
|
AABB reflection_probe_get_aabb(RID p_probe) const override;
|
|
RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override;
|
|
uint32_t reflection_probe_get_cull_mask(RID p_probe) const override;
|
|
Vector3 reflection_probe_get_extents(RID p_probe) const override;
|
|
Vector3 reflection_probe_get_origin_offset(RID p_probe) const override;
|
|
float reflection_probe_get_origin_max_distance(RID p_probe) const override;
|
|
bool reflection_probe_renders_shadows(RID p_probe) const override;
|
|
|
|
void base_update_dependency(RID p_base, DependencyTracker *p_instance) override;
|
|
void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override;
|
|
|
|
/* DECAL API */
|
|
|
|
RID decal_allocate() override;
|
|
void decal_initialize(RID p_rid) override;
|
|
void decal_set_extents(RID p_decal, const Vector3 &p_extents) override;
|
|
void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
|
|
void decal_set_emission_energy(RID p_decal, float p_energy) override;
|
|
void decal_set_albedo_mix(RID p_decal, float p_mix) override;
|
|
void decal_set_modulate(RID p_decal, const Color &p_modulate) override;
|
|
void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override;
|
|
void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override;
|
|
void decal_set_fade(RID p_decal, float p_above, float p_below) override;
|
|
void decal_set_normal_fade(RID p_decal, float p_fade) override;
|
|
|
|
AABB decal_get_aabb(RID p_decal) const override;
|
|
|
|
/* VOXEL GI API */
|
|
|
|
RID voxel_gi_allocate() override;
|
|
void voxel_gi_initialize(RID p_rid) override;
|
|
void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override;
|
|
|
|
AABB voxel_gi_get_bounds(RID p_voxel_gi) const override;
|
|
Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override;
|
|
Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override;
|
|
Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override;
|
|
Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override;
|
|
|
|
Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override;
|
|
Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override;
|
|
|
|
void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override;
|
|
float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override;
|
|
|
|
void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override;
|
|
float voxel_gi_get_propagation(RID p_voxel_gi) const override;
|
|
|
|
void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override;
|
|
float voxel_gi_get_energy(RID p_voxel_gi) const override;
|
|
|
|
void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override;
|
|
float voxel_gi_get_bias(RID p_voxel_gi) const override;
|
|
|
|
void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override;
|
|
float voxel_gi_get_normal_bias(RID p_voxel_gi) const override;
|
|
|
|
void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override;
|
|
bool voxel_gi_is_interior(RID p_voxel_gi) const override;
|
|
|
|
void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override;
|
|
bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override;
|
|
|
|
void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override;
|
|
float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override;
|
|
|
|
uint32_t voxel_gi_get_version(RID p_voxel_gi) override;
|
|
|
|
/* LIGHTMAP CAPTURE */
|
|
RID lightmap_allocate() override;
|
|
void lightmap_initialize(RID p_rid) override;
|
|
void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override;
|
|
void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override;
|
|
void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override;
|
|
void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override;
|
|
PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override;
|
|
PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override;
|
|
PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override;
|
|
PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override;
|
|
AABB lightmap_get_aabb(RID p_lightmap) const override;
|
|
void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override;
|
|
bool lightmap_is_interior(RID p_lightmap) const override;
|
|
void lightmap_set_probe_capture_update_speed(float p_speed) override;
|
|
float lightmap_get_probe_capture_update_speed() const override;
|
|
|
|
/* OCCLUDER */
|
|
|
|
void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices);
|
|
|
|
/* PARTICLES */
|
|
|
|
RID particles_allocate() override;
|
|
void particles_initialize(RID p_rid) override;
|
|
void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override;
|
|
void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override;
|
|
void particles_set_emitting(RID p_particles, bool p_emitting) override;
|
|
void particles_set_amount(RID p_particles, int p_amount) override;
|
|
void particles_set_lifetime(RID p_particles, double p_lifetime) override;
|
|
void particles_set_one_shot(RID p_particles, bool p_one_shot) override;
|
|
void particles_set_pre_process_time(RID p_particles, double p_time) override;
|
|
void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override;
|
|
void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override;
|
|
void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override;
|
|
void particles_set_speed_scale(RID p_particles, double p_scale) override;
|
|
void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override;
|
|
void particles_set_process_material(RID p_particles, RID p_material) override;
|
|
void particles_set_fixed_fps(RID p_particles, int p_fps) override;
|
|
void particles_set_interpolate(RID p_particles, bool p_enable) override;
|
|
void particles_set_fractional_delta(RID p_particles, bool p_enable) override;
|
|
void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override;
|
|
void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override;
|
|
void particles_set_collision_base_size(RID p_particles, real_t p_size) override;
|
|
|
|
void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override;
|
|
|
|
void particles_set_trails(RID p_particles, bool p_enable, double p_length) override;
|
|
void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override;
|
|
|
|
void particles_restart(RID p_particles) override;
|
|
|
|
void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override;
|
|
|
|
void particles_set_draw_passes(RID p_particles, int p_count) override;
|
|
void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override;
|
|
|
|
void particles_request_process(RID p_particles) override;
|
|
AABB particles_get_current_aabb(RID p_particles) override;
|
|
AABB particles_get_aabb(RID p_particles) const override;
|
|
|
|
void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override;
|
|
|
|
bool particles_get_emitting(RID p_particles) override;
|
|
int particles_get_draw_passes(RID p_particles) const override;
|
|
RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override;
|
|
|
|
void particles_add_collision(RID p_particles, RID p_instance) override;
|
|
void particles_remove_collision(RID p_particles, RID p_instance) override;
|
|
|
|
void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override;
|
|
|
|
void update_particles() override;
|
|
|
|
/* PARTICLES COLLISION */
|
|
|
|
RID particles_collision_allocate() override;
|
|
void particles_collision_initialize(RID p_rid) override;
|
|
void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override;
|
|
void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override;
|
|
void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override;
|
|
void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override;
|
|
void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override;
|
|
void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override;
|
|
void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override;
|
|
void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override;
|
|
void particles_collision_height_field_update(RID p_particles_collision) override;
|
|
void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override;
|
|
AABB particles_collision_get_aabb(RID p_particles_collision) const override;
|
|
bool particles_collision_is_heightfield(RID p_particles_collision) const override;
|
|
RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override;
|
|
|
|
RID particles_collision_instance_create(RID p_collision) override;
|
|
void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override;
|
|
void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override;
|
|
|
|
/* FOG VOLUMES */
|
|
|
|
RID fog_volume_allocate() override;
|
|
void fog_volume_initialize(RID p_rid) override;
|
|
|
|
void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override;
|
|
void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override;
|
|
void fog_volume_set_material(RID p_fog_volume, RID p_material) override;
|
|
AABB fog_volume_get_aabb(RID p_fog_volume) const override;
|
|
RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override;
|
|
|
|
/* VISIBILITY NOTIFIER */
|
|
RID visibility_notifier_allocate() override;
|
|
void visibility_notifier_initialize(RID p_notifier) override;
|
|
void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override;
|
|
void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override;
|
|
|
|
AABB visibility_notifier_get_aabb(RID p_notifier) const override;
|
|
void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override;
|
|
|
|
/* GLOBAL VARIABLES */
|
|
|
|
void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override;
|
|
void global_variable_remove(const StringName &p_name) override;
|
|
Vector<StringName> global_variable_get_list() const override;
|
|
|
|
void global_variable_set(const StringName &p_name, const Variant &p_value) override;
|
|
void global_variable_set_override(const StringName &p_name, const Variant &p_value) override;
|
|
Variant global_variable_get(const StringName &p_name) const override;
|
|
RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override;
|
|
|
|
void global_variables_load_settings(bool p_load_textures = true) override;
|
|
void global_variables_clear() override;
|
|
|
|
int32_t global_variables_instance_allocate(RID p_instance) override;
|
|
void global_variables_instance_free(RID p_instance) override;
|
|
void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override;
|
|
|
|
bool particles_is_inactive(RID p_particles) const override;
|
|
|
|
// RENDER TARGET
|
|
|
|
struct RenderTarget {
|
|
RID self;
|
|
GLuint fbo;
|
|
GLuint color;
|
|
GLuint depth;
|
|
|
|
GLuint multisample_fbo;
|
|
GLuint multisample_color;
|
|
GLuint multisample_depth;
|
|
bool multisample_active;
|
|
|
|
struct Effect {
|
|
GLuint fbo;
|
|
int width;
|
|
int height;
|
|
|
|
GLuint color;
|
|
|
|
Effect() :
|
|
fbo(0),
|
|
width(0),
|
|
height(0),
|
|
color(0) {
|
|
}
|
|
};
|
|
|
|
Effect copy_screen_effect;
|
|
|
|
struct MipMaps {
|
|
struct Size {
|
|
GLuint fbo;
|
|
GLuint color;
|
|
int width;
|
|
int height;
|
|
};
|
|
|
|
Vector<Size> sizes;
|
|
GLuint color;
|
|
int levels;
|
|
|
|
MipMaps() :
|
|
color(0),
|
|
levels(0) {
|
|
}
|
|
};
|
|
|
|
MipMaps mip_maps[2];
|
|
|
|
struct External {
|
|
GLuint fbo;
|
|
GLuint color;
|
|
GLuint depth;
|
|
RID texture;
|
|
|
|
External() :
|
|
fbo(0),
|
|
color(0),
|
|
depth(0) {
|
|
}
|
|
} external;
|
|
|
|
int x, y, width, height;
|
|
|
|
bool flags[RENDER_TARGET_FLAG_MAX];
|
|
|
|
// instead of allocating sized render targets immediately,
|
|
// defer this for faster startup
|
|
bool allocate_is_dirty = false;
|
|
bool used_in_frame;
|
|
RS::ViewportMSAA msaa;
|
|
|
|
bool use_fxaa;
|
|
bool use_debanding;
|
|
|
|
RID texture;
|
|
|
|
bool used_dof_blur_near;
|
|
bool mip_maps_allocated;
|
|
|
|
Color clear_color;
|
|
bool clear_requested;
|
|
|
|
RenderTarget() :
|
|
fbo(0),
|
|
color(0),
|
|
depth(0),
|
|
multisample_fbo(0),
|
|
multisample_color(0),
|
|
multisample_depth(0),
|
|
multisample_active(false),
|
|
x(0),
|
|
y(0),
|
|
width(0),
|
|
height(0),
|
|
used_in_frame(false),
|
|
msaa(RS::VIEWPORT_MSAA_DISABLED),
|
|
use_fxaa(false),
|
|
use_debanding(false),
|
|
used_dof_blur_near(false),
|
|
mip_maps_allocated(false),
|
|
clear_color(Color(1, 1, 1, 1)),
|
|
clear_requested(false) {
|
|
for (int i = 0; i < RENDER_TARGET_FLAG_MAX; ++i) {
|
|
flags[i] = false;
|
|
}
|
|
external.fbo = 0;
|
|
}
|
|
};
|
|
|
|
mutable RID_PtrOwner<RenderTarget> render_target_owner;
|
|
|
|
void _render_target_clear(RenderTarget *rt);
|
|
void _render_target_allocate(RenderTarget *rt);
|
|
void _set_current_render_target(RID p_render_target);
|
|
|
|
RID render_target_create() override;
|
|
void render_target_set_position(RID p_render_target, int p_x, int p_y) override;
|
|
void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override;
|
|
RID render_target_get_texture(RID p_render_target) override;
|
|
void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override;
|
|
|
|
void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override;
|
|
bool render_target_was_used(RID p_render_target) override;
|
|
void render_target_clear_used(RID p_render_target);
|
|
void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa);
|
|
void render_target_set_use_fxaa(RID p_render_target, bool p_fxaa);
|
|
void render_target_set_use_debanding(RID p_render_target, bool p_debanding);
|
|
|
|
// new
|
|
void render_target_set_as_unused(RID p_render_target) override {
|
|
render_target_clear_used(p_render_target);
|
|
}
|
|
|
|
void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override;
|
|
bool render_target_is_clear_requested(RID p_render_target) override;
|
|
Color render_target_get_clear_request_color(RID p_render_target) override;
|
|
void render_target_disable_clear_request(RID p_render_target) override;
|
|
void render_target_do_clear_request(RID p_render_target) override;
|
|
|
|
void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override;
|
|
Rect2i render_target_get_sdf_rect(RID p_render_target) const override;
|
|
void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override;
|
|
|
|
// access from canvas
|
|
// RenderTarget * render_target_get(RID p_render_target);
|
|
|
|
/* CANVAS SHADOW */
|
|
|
|
struct CanvasLightShadow {
|
|
RID self;
|
|
int size;
|
|
int height;
|
|
GLuint fbo;
|
|
GLuint depth;
|
|
GLuint distance; //for older devices
|
|
};
|
|
|
|
RID_PtrOwner<CanvasLightShadow> canvas_light_shadow_owner;
|
|
|
|
RID canvas_light_shadow_buffer_create(int p_width);
|
|
|
|
/* LIGHT SHADOW MAPPING */
|
|
/*
|
|
struct CanvasOccluder {
|
|
RID self;
|
|
|
|
GLuint vertex_id; // 0 means, unconfigured
|
|
GLuint index_id; // 0 means, unconfigured
|
|
LocalVector<Vector2> lines;
|
|
int len;
|
|
};
|
|
|
|
RID_Owner<CanvasOccluder> canvas_occluder_owner;
|
|
|
|
RID canvas_light_occluder_create();
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void canvas_light_occluder_set_polylines(RID p_occluder, const LocalVector<Vector2> &p_lines);
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*/
|
|
|
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RS::InstanceType get_base_type(RID p_rid) const override;
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|
|
|
bool free(RID p_rid) override;
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|
|
|
struct Frame {
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|
RenderTarget *current_rt;
|
|
|
|
// these 2 may have been superceded by the equivalents in the render target.
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|
// these may be able to be removed.
|
|
bool clear_request;
|
|
Color clear_request_color;
|
|
|
|
float time[4];
|
|
float delta;
|
|
uint64_t count;
|
|
|
|
Frame() {
|
|
// current_rt = nullptr;
|
|
// clear_request = false;
|
|
}
|
|
} frame;
|
|
|
|
void initialize();
|
|
void finalize();
|
|
|
|
void _copy_screen();
|
|
|
|
void update_memory_info() override;
|
|
uint64_t get_rendering_info(RS::RenderingInfo p_info) override;
|
|
|
|
bool has_os_feature(const String &p_feature) const override;
|
|
|
|
void update_dirty_resources() override;
|
|
|
|
void set_debug_generate_wireframes(bool p_generate) override;
|
|
|
|
// void render_info_begin_capture() override;
|
|
// void render_info_end_capture() override;
|
|
// int get_captured_render_info(RS::RenderInfo p_info) override;
|
|
|
|
// int get_render_info(RS::RenderInfo p_info) override;
|
|
String get_video_adapter_name() const override;
|
|
String get_video_adapter_vendor() const override;
|
|
|
|
void capture_timestamps_begin() override {}
|
|
void capture_timestamp(const String &p_name) override {}
|
|
uint32_t get_captured_timestamps_count() const override {
|
|
return 0;
|
|
}
|
|
uint64_t get_captured_timestamps_frame() const override {
|
|
return 0;
|
|
}
|
|
uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override {
|
|
return 0;
|
|
}
|
|
uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override {
|
|
return 0;
|
|
}
|
|
String get_captured_timestamp_name(uint32_t p_index) const override {
|
|
return String();
|
|
}
|
|
|
|
// make access easier to these
|
|
struct Dimensions {
|
|
// render target
|
|
int rt_width;
|
|
int rt_height;
|
|
|
|
// window
|
|
int win_width;
|
|
int win_height;
|
|
Dimensions() {
|
|
rt_width = 0;
|
|
rt_height = 0;
|
|
win_width = 0;
|
|
win_height = 0;
|
|
}
|
|
} _dims;
|
|
|
|
void buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target = GL_ARRAY_BUFFER, GLenum p_usage = GL_DYNAMIC_DRAW, bool p_optional_orphan = false) const;
|
|
bool safe_buffer_sub_data(unsigned int p_total_buffer_size, GLenum p_target, unsigned int p_offset, unsigned int p_data_size, const void *p_data, unsigned int &r_offset_after) const;
|
|
|
|
void bind_framebuffer(GLuint framebuffer) {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
|
|
}
|
|
|
|
void bind_framebuffer_system() {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
|
|
}
|
|
|
|
RasterizerStorageGLES3();
|
|
};
|
|
|
|
inline bool RasterizerStorageGLES3::safe_buffer_sub_data(unsigned int p_total_buffer_size, GLenum p_target, unsigned int p_offset, unsigned int p_data_size, const void *p_data, unsigned int &r_offset_after) const {
|
|
r_offset_after = p_offset + p_data_size;
|
|
#ifdef DEBUG_ENABLED
|
|
// we are trying to write across the edge of the buffer
|
|
if (r_offset_after > p_total_buffer_size)
|
|
return false;
|
|
#endif
|
|
glBufferSubData(p_target, p_offset, p_data_size, p_data);
|
|
return true;
|
|
}
|
|
|
|
// standardize the orphan / upload in one place so it can be changed per platform as necessary, and avoid future
|
|
// bugs causing pipeline stalls
|
|
inline void RasterizerStorageGLES3::buffer_orphan_and_upload(unsigned int p_buffer_size, unsigned int p_offset, unsigned int p_data_size, const void *p_data, GLenum p_target, GLenum p_usage, bool p_optional_orphan) const {
|
|
// Orphan the buffer to avoid CPU/GPU sync points caused by glBufferSubData
|
|
// Was previously #ifndef GLES_OVER_GL however this causes stalls on desktop mac also (and possibly other)
|
|
if (!p_optional_orphan || (config.should_orphan)) {
|
|
glBufferData(p_target, p_buffer_size, NULL, p_usage);
|
|
#ifdef RASTERIZER_EXTRA_CHECKS
|
|
// fill with garbage off the end of the array
|
|
if (p_buffer_size) {
|
|
unsigned int start = p_offset + p_data_size;
|
|
unsigned int end = start + 1024;
|
|
if (end < p_buffer_size) {
|
|
uint8_t *garbage = (uint8_t *)alloca(1024);
|
|
for (int n = 0; n < 1024; n++) {
|
|
garbage[n] = Math::random(0, 255);
|
|
}
|
|
glBufferSubData(p_target, start, 1024, garbage);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
RAST_DEV_DEBUG_ASSERT((p_offset + p_data_size) <= p_buffer_size);
|
|
glBufferSubData(p_target, p_offset, p_data_size, p_data);
|
|
}
|
|
|
|
#endif // GLES3_BACKEND_ENABLED
|
|
|
|
#endif // RASTERIZER_STORAGE_OPENGL_H
|