godot/servers
Rémi Verschelde 4fe5a1dbef
Merge pull request #24214 from marcelofg55/editor_audio_buses_fix
Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-12 13:55:21 +01:00
..
arvr
audio Remove comments and corrected code, which exists for correctness but will likely never be used. Fixes #20362 2018-11-21 22:57:31 -03:00
physics Added function to control 6DOF precision 2018-11-27 07:11:28 +01:00
physics_2d -Make sure monitorable cant be flipped while flushing queries, fixes #17330 2018-11-16 08:49:26 -03:00
visual Merge pull request #23469 from clayjohn/fragment_camera_matrix 2018-12-12 13:46:58 +01:00
arvr_server.cpp
arvr_server.h
audio_server.cpp Fix EditorAudioBuses not updating when changing to a device with different channels 2018-12-11 19:54:52 -03:00
audio_server.h Fix EditorAudioBuses not updating when changing to a device with different channels 2018-12-11 19:54:52 -03:00
physics_2d_server.cpp
physics_2d_server.h -Make sure monitorable cant be flipped while flushing queries, fixes #17330 2018-11-16 08:49:26 -03:00
physics_server.cpp
physics_server.h Added function to control 6DOF precision 2018-11-27 07:11:28 +01:00
register_server_types.cpp
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server.cpp doc: Sync classref with current source 2018-12-04 21:57:07 +01:00
visual_server.h Added luminance capping to avoid glitches on small dots. closes #17996 2018-11-28 01:22:20 -03:00