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Hugo Locurcio 4f8d7cae26
Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog
This also tweaks EditorFileDialog to use the same shortcut,
while making it select the path text after focusing
(like in most file managers).

Ctrl + L / Cmd + Shift + G can also now be used to focus on the
property name in the project settings editor, as well in the
Input Map, Autoload, Shader Globals and Global Groups tabs.
2024-03-05 00:02:09 +01:00
.github Move dotnet-format script to pre-commit 2024-03-02 08:25:48 +01:00
core Merge pull request #89104 from luevano/fix-rand-weighted 2024-03-04 13:34:18 +01:00
doc i18n: Sync translations with Weblate 2024-03-04 16:16:19 +01:00
drivers Merge pull request #89064 from omar-polo/file-access-unix 2024-03-04 13:33:58 +01:00
editor Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog 2024-03-05 00:02:09 +01:00
main Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
misc Merge pull request #88933 from raulsntos/dotnet/pre-commit 2024-03-02 10:48:25 +01:00
modules Merge pull request #89108 from Faless/mp/fix_config_reload 2024-03-04 13:34:22 +01:00
platform Merge pull request #89112 from AThousandShips/wayland_tilt 2024-03-04 13:34:31 +01:00
scene Add Ctrl + L / Cmd + Shift + G shortcut to focus path bar in FileDialog 2024-03-05 00:02:09 +01:00
servers Merge pull request #89046 from permelin/fix-particle-aabb-recalc-with-userdata 2024-03-04 13:33:33 +01:00
tests Add unit tests for CryptoKey 2024-03-01 07:17:59 +00:00
thirdparty
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.gitignore Add unit tests for CryptoKey 2024-03-01 07:17:59 +00:00
.mailmap
.pre-commit-config.yaml Merge pull request #88933 from raulsntos/dotnet/pre-commit 2024-03-02 10:48:25 +01:00
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
icon_outlined.png
icon_outlined.svg
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
logo.png
logo.svg
methods.py Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
platform_methods.py
README.md
SConstruct Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
scu_builders.py
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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