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This PR introduces support for ARKit to the iOS version of Godot. ARKit is Apples Augmented Reality platform. This PR brings in support for ARKit 1.0 and implements a few ARKit 2.0 features. It requires iOS 11 to run but should not prevent Godot from running on older versions as long as ARKit remains unused. |
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.. | ||
export | ||
app_delegate.h | ||
app_delegate.mm | ||
camera_ios.h | ||
camera_ios.mm | ||
detect.py | ||
game_center.h | ||
game_center.mm | ||
gl_view.h | ||
gl_view.mm | ||
godot_iphone.cpp | ||
icloud.h | ||
icloud.mm | ||
in_app_store.h | ||
in_app_store.mm | ||
ios.h | ||
ios.mm | ||
logo.png | ||
main.m | ||
os_iphone.cpp | ||
os_iphone.h | ||
platform_config.h | ||
platform_refcount.h | ||
power_iphone.cpp | ||
power_iphone.h | ||
SCsub | ||
semaphore_iphone.cpp | ||
semaphore_iphone.h | ||
view_controller.h | ||
view_controller.mm |