godot/platform/iphone
BastiaanOlij d9cefb34c1 ARKit for Godot 3.2
This PR introduces support for ARKit to the iOS version of Godot.
ARKit is Apples Augmented Reality platform.
This PR brings in support for ARKit 1.0 and implements a few ARKit 2.0 features.
It requires iOS 11 to run but should not prevent Godot from running on older versions as long as ARKit remains unused.
2019-06-30 18:54:48 +10:00
..
export ARKit for Godot 3.2 2019-06-30 18:54:48 +10:00
app_delegate.h
app_delegate.mm Add logging around opengl es context creation. Ensure we can access project settings prior to creating our gl es context, so we can properly determine which driver to use. 2019-03-14 16:31:54 -07:00
camera_ios.h ARKit for Godot 3.2 2019-06-30 18:54:48 +10:00
camera_ios.mm ARKit for Godot 3.2 2019-06-30 18:54:48 +10:00
detect.py ARKit for Godot 3.2 2019-06-30 18:54:48 +10:00
game_center.h
game_center.mm
gl_view.h
gl_view.mm ARKit for Godot 3.2 2019-06-30 18:54:48 +10:00
godot_iphone.cpp
icloud.h
icloud.mm Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
in_app_store.h
in_app_store.mm
ios.h
ios.mm
logo.png
main.m
os_iphone.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
os_iphone.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
platform_config.h
platform_refcount.h
power_iphone.cpp
power_iphone.h
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
semaphore_iphone.cpp
semaphore_iphone.h
view_controller.h
view_controller.mm