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doc_classes
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doc: Remove status from hardcoded version string
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2018-02-27 13:40:49 +01:00 |
area_bullet.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
area_bullet.h
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Fixed area overlap cleaning
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2018-04-09 09:33:29 +02:00 |
btRayShape.cpp
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
btRayShape.h
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
bullet_physics_server.cpp
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Fixes to move and slide and ray separation, implement separation in Godot physics
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2018-08-20 17:31:55 -03:00 |
bullet_physics_server.h
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Fixes to move and slide and ray separation, implement separation in Godot physics
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2018-08-20 17:31:55 -03:00 |
bullet_types_converter.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
bullet_types_converter.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
bullet_utilities.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
collision_object_bullet.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
collision_object_bullet.h
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Fixed Bullet collision shapes scale
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2018-01-08 16:44:33 +01:00 |
cone_twist_joint_bullet.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
cone_twist_joint_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
config.py
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SCons: Pass env to modules can_build method
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2018-05-30 19:11:36 +02:00 |
constraint_bullet.cpp
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Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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2018-02-05 18:54:07 +01:00 |
constraint_bullet.h
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Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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2018-02-05 18:54:07 +01:00 |
generic_6dof_joint_bullet.cpp
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Implemented interface for bullet joint motors
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2018-03-16 13:37:15 +01:00 |
generic_6dof_joint_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
godot_collision_configuration.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
godot_collision_configuration.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
godot_collision_dispatcher.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
godot_collision_dispatcher.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
godot_motion_state.h
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Fix typos with codespell
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2018-02-21 19:46:06 +01:00 |
godot_ray_world_algorithm.cpp
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Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
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2018-02-19 20:59:57 +01:00 |
godot_ray_world_algorithm.h
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Fix inconsistencies and typos in argument names
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2018-02-01 16:47:20 +01:00 |
godot_result_callbacks.cpp
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Merge pull request #20908 from AndreaCatania/kiSlope
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2018-08-20 13:24:28 -03:00 |
godot_result_callbacks.h
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Fixed kinematic sliding on trimesh
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2018-04-04 10:49:10 +02:00 |
hinge_joint_bullet.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
hinge_joint_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
joint_bullet.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
joint_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
pin_joint_bullet.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
pin_joint_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
register_types.cpp
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Implemented Soft body
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2018-07-23 20:50:23 +02:00 |
register_types.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rid_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rigid_body_bullet.cpp
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Merge pull request #20381 from AndreaCatania/phymat_2
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2018-08-07 15:31:26 -03:00 |
rigid_body_bullet.h
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Merge pull request #20381 from AndreaCatania/phymat_2
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2018-08-07 15:31:26 -03:00 |
SCsub
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SCons: Allow unbundling bullet on Linux (only 2.87+)
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2018-01-13 15:16:22 +01:00 |
shape_bullet.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
shape_bullet.h
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added cylinder shape support
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2018-07-01 11:16:54 +02:00 |
shape_owner_bullet.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
shape_owner_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
slider_joint_bullet.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
slider_joint_bullet.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
soft_body_bullet.cpp
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Fixed SoftBody pinned point offset calculation
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2018-08-03 17:44:09 +02:00 |
soft_body_bullet.h
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Implemented Soft body
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2018-07-23 20:50:23 +02:00 |
space_bullet.cpp
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Fixes to move and slide and ray separation, implement separation in Godot physics
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2018-08-20 17:31:55 -03:00 |
space_bullet.h
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Fixes to move and slide and ray separation, implement separation in Godot physics
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2018-08-20 17:31:55 -03:00 |