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godot/scene/main
Clay John 8fd92ed867
Merge pull request from MinusKube/window-size-crash
Prevent windows from having a size greater than device limit
2022-10-27 10:02:44 -07:00
..
canvas_item.cpp Merge pull request from clayjohn/clip_children 2022-10-27 09:59:27 -07:00
canvas_item.h Merge pull request from clayjohn/clip_children 2022-10-27 09:59:27 -07:00
canvas_layer.cpp
canvas_layer.h
http_request.cpp
http_request.h
instance_placeholder.cpp
instance_placeholder.h
missing_node.cpp
missing_node.h
multiplayer_api.cpp
multiplayer_api.h
multiplayer_peer.cpp [MP] Let MultiplayerAPI handle packet relaying and peer signaling. 2022-10-27 18:08:58 +02:00
multiplayer_peer.h [MP] Let MultiplayerAPI handle packet relaying and peer signaling. 2022-10-27 18:08:58 +02:00
node.cpp Rename pos -> index on Node 2022-10-14 19:56:34 +01:00
node.h Rename pos -> index on Node 2022-10-14 19:56:34 +01:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp Fix calling _call_shortcut_input on a node that has been removed 2022-10-27 14:05:51 +08:00
scene_tree.h
SCsub
shader_globals_override.cpp
shader_globals_override.h
timer.cpp
timer.h
viewport.cpp Merge pull request from MinusKube/window-size-crash 2022-10-27 10:02:44 -07:00
viewport.h
window.cpp Merge pull request from MinusKube/window-size-crash 2022-10-27 10:02:44 -07:00
window.h Prevent Popups it the edited scene tree from closing on focus loss. Hide irrelevant Popup flags from the editor inspector. 2022-10-11 08:55:00 +03:00