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godot/platform/windows
Rémi Verschelde 4e2dbb1bc0 SCons: Split libmodules.a in folder-based libs
This removes the need for the hacky split_libmodules logic on Windows,
since all libs are now of manageable size.
2020-02-07 14:19:51 +01:00
..
export Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
context_gl_windows.cpp MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddress 2020-01-16 12:10:25 +01:00
context_gl_windows.h
crash_handler_windows.cpp
crash_handler_windows.h
detect.py SCons: Split libmodules.a in folder-based libs 2020-02-07 14:19:51 +01:00
godot_res.rc
godot_windows.cpp
godot.ico
godot.natvis
joypad_windows.cpp MinGW: Avoid GCC -Wcast-function-type warnings on GetProcAddress 2020-01-16 12:10:25 +01:00
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp Remove duplicate WARN_PRINT macro. 2020-02-05 11:13:24 +01:00
os_windows.h Make OS.execute() blocking by default if not specified 2020-01-23 01:26:32 +01:00
platform_config.h
platform_windows_builders.py
power_windows.cpp
power_windows.h
SCsub
windows_terminal_logger.cpp
windows_terminal_logger.h