godot/modules/mono/glue
Ignacio Etcheverry f6f2be7577 Fix crash due to ~CSharpInstance() being called on freed instance
This would be the case when calling SetScript on an object with a C# script.
2018-12-01 02:28:24 +01:00
..
Managed C#: Replace calls to old of old Basis(Vec3,Vec3,Vec3) constructor 2018-11-20 22:23:09 +01:00
base_object_glue.cpp Fix crash due to ~CSharpInstance() being called on freed instance 2018-12-01 02:28:24 +01:00
base_object_glue.h Fix/workaround for issue #21667 2018-09-12 03:24:08 +02:00
collections_glue.cpp Mono: Fix not creating generic Array or Dictionary where expected 2018-09-27 00:11:31 +02:00
collections_glue.h Mono: Fix not creating generic Array or Dictionary where expected 2018-09-27 00:11:31 +02:00
gd_glue.cpp Rename "Log*()" functions to "Push*()" in C# 2018-10-31 15:40:38 -03:00
gd_glue.h Cleanup of c# api files and bindings generator 2018-09-12 03:23:45 +02:00
glue_header.h Cleanup of c# api files and bindings generator 2018-09-12 03:23:45 +02:00
nodepath_glue.cpp Mono: Fix crash on NodePath/RID disposal during Godot shutdown 2018-10-06 23:00:18 +02:00
nodepath_glue.h Cleanup of c# api files and bindings generator 2018-09-12 03:23:45 +02:00
rid_glue.cpp Mono: Fix crash on NodePath/RID disposal during Godot shutdown 2018-10-06 23:00:18 +02:00
rid_glue.h Cleanup of c# api files and bindings generator 2018-09-12 03:23:45 +02:00
string_glue.cpp Cleanup of c# api files and bindings generator 2018-09-12 03:23:45 +02:00
string_glue.h Cleanup of c# api files and bindings generator 2018-09-12 03:23:45 +02:00