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This would be the case when calling SetScript on an object with a C# script. |
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.. | ||
Managed | ||
base_object_glue.cpp | ||
base_object_glue.h | ||
collections_glue.cpp | ||
collections_glue.h | ||
gd_glue.cpp | ||
gd_glue.h | ||
glue_header.h | ||
nodepath_glue.cpp | ||
nodepath_glue.h | ||
rid_glue.cpp | ||
rid_glue.h | ||
string_glue.cpp | ||
string_glue.h |