godot/modules/gdnative/pluginscript
Rémi Verschelde 3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
..
pluginscript_instance.cpp Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
pluginscript_instance.h Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
pluginscript_language.cpp Added system for GDScript warnings 2018-08-10 16:00:47 -03:00
pluginscript_language.h Added system for GDScript warnings 2018-08-10 16:00:47 -03:00
pluginscript_loader.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
pluginscript_loader.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
pluginscript_script.cpp [Pluginscript] Fix not working exports in editor 2018-06-15 23:11:20 +02:00
pluginscript_script.h Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
register_types.cpp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
register_types.h
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00